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author | B. Watson <yalhcru@gmail.com> | 2016-02-07 02:37:09 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-02-07 02:37:09 -0500 |
commit | 0f4d1ae5280df7ab7603c0c12f94b4d54e74031b (patch) | |
tree | ac2ad2520ec7926df53485d3acdaad774f9ae134 | |
parent | e5b222e120b3abab5fb27e86ac0257d24770ba03 (diff) | |
download | taipan-0f4d1ae5280df7ab7603c0c12f94b4d54e74031b.tar.gz |
disable checkmem code for now
-rw-r--r-- | Makefile | 10 |
1 files changed, 8 insertions, 2 deletions
@@ -131,10 +131,16 @@ taipan.atr: all # The game binary is a multi-part binary load file. This rule # depends on all the pieces, and just concatenates them. -$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex - perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) +$(XEX): taimain.xex taifont.xex newtitle.xex comptitle.xex + perl multixex.pl comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) +# checkmem.xex causes more problems than it solves, leave it +# disabled until it can be fixed. +#$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex +# perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) +# perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) + # Bitmap data for the title screen, 256x184 = 47104 pixels, 8 bits # per pixel, or 5888 bytes. Displayed in ANTIC mode F (aka GR.8), # using GTIA narrow playfield. The original title screen for the Apple |