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authorB. Watson <yalhcru@gmail.com>2016-02-07 02:37:09 -0500
committerB. Watson <yalhcru@gmail.com>2016-02-07 02:37:09 -0500
commit0f4d1ae5280df7ab7603c0c12f94b4d54e74031b (patch)
treeac2ad2520ec7926df53485d3acdaad774f9ae134
parente5b222e120b3abab5fb27e86ac0257d24770ba03 (diff)
downloadtaipan-0f4d1ae5280df7ab7603c0c12f94b4d54e74031b.tar.gz
disable checkmem code for now
-rw-r--r--Makefile10
1 files changed, 8 insertions, 2 deletions
diff --git a/Makefile b/Makefile
index 43954c4..04a5254 100644
--- a/Makefile
+++ b/Makefile
@@ -131,10 +131,16 @@ taipan.atr: all
# The game binary is a multi-part binary load file. This rule
# depends on all the pieces, and just concatenates them.
-$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex
- perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX)
+$(XEX): taimain.xex taifont.xex newtitle.xex comptitle.xex
+ perl multixex.pl comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX)
perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE)
+# checkmem.xex causes more problems than it solves, leave it
+# disabled until it can be fixed.
+#$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex
+# perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX)
+# perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE)
+
# Bitmap data for the title screen, 256x184 = 47104 pixels, 8 bits
# per pixel, or 5888 bytes. Displayed in ANTIC mode F (aka GR.8),
# using GTIA narrow playfield. The original title screen for the Apple