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author | B. Watson <yalhcru@gmail.com> | 2016-01-07 05:59:10 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-07 05:59:10 -0500 |
commit | 4fdd52d694a35ad9ef2db630739df15e1752a475 (patch) | |
tree | 7a49312cbe2bf6ea99e55314befc11cebde35820 | |
parent | 3d7d8a9b549f1b6445858f78012b4c55609e1335 (diff) | |
download | taipan-4fdd52d694a35ad9ef2db630739df15e1752a475.tar.gz |
some sounds in game now
-rw-r--r-- | sounds.h | 68 | ||||
-rw-r--r-- | taipan.c | 31 |
2 files changed, 95 insertions, 4 deletions
@@ -1,5 +1,73 @@ +/* set volume 10, distortion 10 on audio channel 0 */ void init_sound(void); + +/* silence audio channel 0 */ void stop_sound(void); + +/* played when something bad happens */ void bad_joss_sound(void); + +/* played when something good happens */ void good_joss_sound(void); + +/* played before & during combat */ void under_attack_sound(void); + +/* rest of this file is a list of all the instances of each sound, + gathered by playing the Apple II version in an emulator, and by + reading the Applesoft source (the goggles, they do nothing!). It + may be incomplete. + +bad_joss_sound: CALL 2521 +li yuen has sent a lieutenant... * +li yuen's pirates! (attacking) * +killed a bad guy (?) * +sunk X of 'em * +X ran away * +storm taipan! * +we made it! (after a storm) * + +call 2521: +wu_bailout (very well, good joss) * +trying to enter an empty firm name +we got 'em all! * +let's hope we lose 'em! * +X ran away * +sunk X of the buggers * +they let us be * + +good_joss_sound: CALL 2518 +captured some booty * +we made it! (after combat) * +got away in combat * +you're already here! * +price has risen (dropped) * + +call 2518: +there's nothing there (throwing cargo) +ship overloaded * +you have only (trying to put too much in warehouse) +you have only X in cash (paying Wu back, depositing in bank) +you have only X in the bank +warehouse will only hold an additional +warehouse is full +won't loan you so much +you have no cargo (trying to put in warehouse) + + +under_attack_sound: CALL 2512 +X hostile ships approaching * +hit in combat + +call 2512: +beaten & robbed +bodyguards killed +very well, the game is over (wu_bailout) * +buggers hit a gun +we've been hit +what shall we do? +we're going down (storm) +X ships of li yuen's pirate fleet * +X hostile ships approaching * + +*/ @@ -290,6 +290,7 @@ void captains_report() { void overload(void) { compradores_report(); cputs("Your ship is overloaded, Taipan!!"); + good_joss_sound(); timed_getch(TMOUT_5S); return; } @@ -676,6 +677,7 @@ int sea_battle(int id, int num_ships) { sk++; ships_on_screen[targeted] = 0; + bad_joss_sound(); /* not sure this should be here */ sink_lorcha(targeted); plus_or_space(num_ships > num_on_screen); @@ -695,6 +697,7 @@ int sea_battle(int id, int num_ships) { cputs("Sunk "); cprintulong(sk); cputs(" of the buggers, Taipan!"); + bad_joss_sound(); } else { cputs("Hit 'em, but didn't sink 'em, Taipan!"); } @@ -711,6 +714,7 @@ int sea_battle(int id, int num_ships) { clrtoeol(); cprintulong(ran); cputs(" ran away, Taipan!"); + bad_joss_sound(); if(num_ships <= 10) { for(i = 9; i >= 0; i--) { @@ -824,6 +828,7 @@ int sea_battle(int id, int num_ships) { gotoxy(0, 3); clrtoeol(); cputs("Let's hope we lose 'em, Taipan!"); + bad_joss_sound(); if (choice < 4) { hold_[choice] -= amount; hold += amount; @@ -865,6 +870,7 @@ int sea_battle(int id, int num_ships) { gotoxy(0, 3); clrtoeol(); cputs("We got away from 'em, Taipan!"); + good_joss_sound(); timed_getch(TMOUT_3S); num_ships = 0; } else { @@ -1028,6 +1034,7 @@ int sea_battle(int id, int num_ships) { gotoxy(0, 3); clrtoeol(); cputs("We got 'em all, Taipan!"); + bad_joss_sound(); timed_getch(TMOUT_3S); return 1; @@ -1772,6 +1779,7 @@ void quit(void) if (choice == port) { cputs("\r\n\nYou're already here, Taipan."); + good_joss_sound(); timed_getch(TMOUT_5S); } else if ((choice >= 1) && (choice <= 7)) { port = choice; @@ -1796,6 +1804,7 @@ void quit(void) } cprintulong(num_ships); cputs(" hostile ships approaching, Taipan!\r\n"); + under_attack_sound(); timed_getch(TMOUT_3S); @@ -1819,12 +1828,14 @@ void quit(void) gotoxy(0, 18); clrtobot(); cputs("Li Yuen's pirates, Taipan!!\r\n\n"); + bad_joss_sound(); timed_getch(TMOUT_3S); if (li > 0) { cputs("Good joss!! They let us be!!\r\n"); + bad_joss_sound(); timed_getch(TMOUT_3S); @@ -1836,7 +1847,7 @@ void quit(void) cprintulong(num_ships); cputs(" ships of Li Yuen's pirate\r\n"); cputs("fleet, Taipan!!\r\n"); - + under_attack_sound(); timed_getch(TMOUT_3S); sea_battle(LI_YUEN, num_ships); @@ -1858,8 +1869,10 @@ void quit(void) cputs(fancy_num); cputc('!'); cash += booty; + good_joss_sound(); } else if (result == 3) { cputs("We made it!"); + good_joss_sound(); } else { cputs("The buggers got us, Taipan!!!\r\n"); cputs("It's all over, now!!!"); @@ -1878,6 +1891,7 @@ void quit(void) gotoxy(0, 18); clrtobot(); cputs("Storm, Taipan!!\r\n\n"); + bad_joss_sound(); timed_getch(TMOUT_3S); if (randi()%30 == 0) @@ -1908,6 +1922,7 @@ void quit(void) } cputs(" We made it!!\r\n\n"); + bad_joss_sound(); timed_getch(TMOUT_3S); if (randi()%3 == 0) @@ -2123,6 +2138,7 @@ void elder_brother_wu(void) { compradores_report(); cputs("Very well, Taipan, the game is over!\r\n"); + under_attack_sound(); timed_getch(TMOUT_5S); @@ -2134,6 +2150,7 @@ void elder_brother_wu(void) compradores_report(); cputs("Very well, Taipan. Good joss!!\r\n"); + bad_joss_sound(); timed_getch(TMOUT_5S); @@ -2282,6 +2299,7 @@ void good_prices(void) cprintulong(price[i]); cputs("!!\r\n"); + good_joss_sound(); timed_getch(TMOUT_3S); } @@ -2442,8 +2460,13 @@ void name_firm(void) gotoxy(12, 13); - while(((input = agetc()) != ENTER) && (count < 22)) { - if(input == BKSP) { + while((input = agetc()) && (count < 22)) { + if(input == ENTER) { + if(count) + break; + else + bad_joss_sound(); + } else if(input == BKSP) { if(count) { backspace(); firm[count--] = '\0'; @@ -2862,7 +2885,7 @@ int main(void) { cputs("Li Yuen has sent a Lieutenant,\r\n"); cputs("Taipan. He says his admiral wishes\r\n"); cputs("to see you in Hong Kong, posthaste!\r\n"); - + bad_joss_sound(); timed_getch(TMOUT_3S); } |