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author | B. Watson <yalhcru@gmail.com> | 2021-05-11 15:01:14 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2021-05-11 15:01:14 -0400 |
commit | 504009abafc8afd1dd1c96da2c3d848a04017d77 (patch) | |
tree | 3bfb6391c2b553644f8f79517e089ce85b8b38d5 | |
parent | 1171a2490dacf7ae9e5414288896a22f17416a68 (diff) | |
download | taipan-504009abafc8afd1dd1c96da2c3d848a04017d77.tar.gz |
Allow backslash in firm name
-rw-r--r-- | LORCHA.DAT | bin | 49 -> 49 bytes | |||
-rw-r--r-- | convfont.c | 6 |
2 files changed, 3 insertions, 3 deletions
Binary files differ @@ -108,7 +108,7 @@ $ perl block2hex.pl x.txt (or actually, used 0xd4, the inverse video version). All the other graphics characters are used, plus a few printable - ones (square brackets, backslash, underscore). + ones (left/right square brackets, underscore). When you're editing the ship graphics, uncomment the #define LORCHA_TEST line near the top of taipan.c to see you @@ -131,7 +131,7 @@ char shipdata[][9] = { {0x58 , 0xfe, 0xfc, 0xfe, 0xff, 0xfe, 0xf8, 0xfe, 0xff}, // ^X {0x5b , 0xfe, 0xf8, 0xfe, 0xff, 0xfe, 0xfe, 0xfd, 0xf9}, // Esc symbol {0x3b , 0xc0, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x1f}, // [ - {0x3c , 0x00, 0x00, 0xc0, 0xff, 0x8f, 0x8e, 0x8e, 0xfe}, // backslash + {0x59 , 0x00, 0x00, 0xc0, 0xff, 0x8f, 0x8e, 0x8e, 0xfe}, // ^Y {0x3d , 0x38, 0x38, 0x38, 0x38, 0xff, 0x38, 0x38, 0x38}, // ] {0x5c , 0x00, 0x00, 0x00, 0x01, 0xff, 0xe3, 0xe3, 0xe3}, // up arrow {0x3f , 0x00, 0x00, 0x00, 0xff, 0x8e, 0x8e, 0x8e, 0xff}, // _ @@ -170,7 +170,7 @@ char shipshape[] = { 0x00, 0x00, 0x42, 0x4e, 0x4f, 0x00, 0x53, 0x00, 0x00, 0x55, 0x80, 0x56, 0x57, 0x58, 0x00, 0x00, 0x55, 0x80, 0x56, 0x57, 0x5b, - 0x00, 0x3b, 0x3c, 0x3d, 0x5c, 0x3f, 0x40, + 0x00, 0x3b, 0x59, 0x3d, 0x5c, 0x3f, 0x40, 0x00, 0x46, 0x80, 0x80, 0x80, 0x80, 0x47, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; |