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author | B. Watson <yalhcru@gmail.com> | 2021-05-15 12:23:11 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2021-05-15 12:23:11 -0400 |
commit | 6bd41ed0722712aa338a262907de66a7a08f41d9 (patch) | |
tree | deae76f580f79c72e7edc12f92201677ac36d202 | |
parent | b5df9d8071b076e65c22d4080fa7394c73b2b660 (diff) | |
download | taipan-6bd41ed0722712aa338a262907de66a7a08f41d9.tar.gz |
Doc update
-rw-r--r-- | NOTES.txt | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -106,9 +106,9 @@ Deliberate differences between the Apple II and Atari ports: think it adds anything to the game, and it would be a lot of work to implement. -15. On Apple, dead enemy ships sink one scanline at a time, and there are - at least 2 sinking speeds. On Atari, it's one character (8 scanlines) - at a time, and the speed is always the same. +15. On Apple, dead enemy ships sink one scanline at a time. + On Atari, it's one character (8 scanlines). Both platforms have + multiple sinking speeds, but the Atari speeds are faster. 16. When entering numeric amounts and the firm name, the Atari Shift-Delete key works as expected. @@ -128,7 +128,8 @@ Deliberate differences between the Apple II and Atari ports: 20. The game doesn't beep at you when you enter something incorrect. This is a stylistic decision (I hate error beeps). It does play the "bad - joss" sound in a few places instead. + joss" sound in a few places instead (e.g. trying to enter an empty + firm name). 21. The cartridge version of the game has in-game help, if you press the ? key. So far this is only partly implemented. |