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authorB. Watson <yalhcru@gmail.com>2021-05-15 12:23:11 -0400
committerB. Watson <yalhcru@gmail.com>2021-05-15 12:23:11 -0400
commit6bd41ed0722712aa338a262907de66a7a08f41d9 (patch)
treedeae76f580f79c72e7edc12f92201677ac36d202
parentb5df9d8071b076e65c22d4080fa7394c73b2b660 (diff)
downloadtaipan-6bd41ed0722712aa338a262907de66a7a08f41d9.tar.gz
Doc update
-rw-r--r--NOTES.txt9
1 files changed, 5 insertions, 4 deletions
diff --git a/NOTES.txt b/NOTES.txt
index d7fa819..eb6ea21 100644
--- a/NOTES.txt
+++ b/NOTES.txt
@@ -106,9 +106,9 @@ Deliberate differences between the Apple II and Atari ports:
think it adds anything to the game, and it would be a lot of work to
implement.
-15. On Apple, dead enemy ships sink one scanline at a time, and there are
- at least 2 sinking speeds. On Atari, it's one character (8 scanlines)
- at a time, and the speed is always the same.
+15. On Apple, dead enemy ships sink one scanline at a time.
+ On Atari, it's one character (8 scanlines). Both platforms have
+ multiple sinking speeds, but the Atari speeds are faster.
16. When entering numeric amounts and the firm name, the Atari Shift-Delete
key works as expected.
@@ -128,7 +128,8 @@ Deliberate differences between the Apple II and Atari ports:
20. The game doesn't beep at you when you enter something incorrect. This
is a stylistic decision (I hate error beeps). It does play the "bad
- joss" sound in a few places instead.
+ joss" sound in a few places instead (e.g. trying to enter an empty
+ firm name).
21. The cartridge version of the game has in-game help, if you press the
? key. So far this is only partly implemented.