diff options
author | B. Watson <yalhcru@gmail.com> | 2016-01-09 17:10:23 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-09 17:10:23 -0500 |
commit | 76a78be634429f3593a4a1f6958d36b9cfa122b6 (patch) | |
tree | 66a80148c836ad421dee5a61109935af408cf681 | |
parent | 6445629ddc43d3815e4fae6f65aab257e12e2a36 (diff) | |
download | taipan-76a78be634429f3593a4a1f6958d36b9cfa122b6.tar.gz |
code shrinkage
-rw-r--r-- | README.txt | 39 | ||||
-rw-r--r-- | taipan.c | 65 |
2 files changed, 82 insertions, 22 deletions
@@ -121,10 +121,11 @@ arcade game). Bugs! At least these: -- When exiting to DOS and reloading, the title screen graphics are - messed up. The playtester who reported this was running on real - hardware (not an emulator). I can't see how this is happening, but I - expect it's related to this: +- Semi-fixed: When exiting to DOS and reloading, the title screen + graphics are messed up. The playtester who reported this was running + on real hardware (not an emulator). Getting the BSS below $9000 seems + to have fixed it. I can't see how this is happening, but I expect it's + related to this: - The BSS can overlap the start of the title screen (it's very close anyway). Consequences: There is a momentary graphics glitch when the @@ -178,7 +179,9 @@ Bugs! At least these: - After a fight, "Arriving at Manila" or such would sometimes appears on the fight screen without clearing it first (if you ran away, you can still see ships). I *think* this is fixed, but I don't understand what caused - it so I'm leaving it in this list in case I'm wrong. + it so I'm leaving it in this list in case I'm wrong.... and I'm wrong, + because it just happened to me again. sea_battle() is returning something + unexpected, but how? Differences between the Apple II original and Linux port: @@ -252,6 +255,22 @@ Other things that need doing to the code: - Decide what to do about integer overflow. Possibilities: + - This one seems like the best solution to me. The rest of the + stuff listed here is left for reference (for now). Here we go: Keep + using unsigned long for cash and debt, and use a ROM float for the + bank only. If you try to make a sale, borrow from wu, or withdraw an + amount that would overflow 32-bit cash, "Taipan, you cannot carry so + much cash! Your ship would sink under the weight of your riches!". If + pirate booty would overflow, don't award it. If debt interest would + result in overflow, the player gets assassinated instead. Advantages + of this: less code has to be changed, and the FP stuff is limited + so we don't need a good API for it, just a few functions that can + call the ROM directly, as needed: bank_deposit(), bank_withdraw(), + bank_interest(), bank_compare(). These will need a common ul_to_fp(). + Also need a would_overflow(unsigned long value, unsigned long amount) + to return true if adding value + amount would overflow... actually it + can return MAX_LONG - value (still true, but also useful as a value). + - Use a "bigint" library (e.g. 64-bit ints). Would still be possible to overflow, but it would take a really determined player. Disadvantage: slow. Maxes out at: @@ -279,6 +298,16 @@ Other things that need doing to the code: million", this would be faster/easier than a regular bigint. Maxes out at 429,496,729,600,000 (429 trillion). + - Another hybrid idea, might be faster: one long ranging up to + 999,999,999, or 1 billion - 1, and an unsigned int for the top + bits. Existing cprintfancy() can handle the bottom part, if the + top is 0. If not, we only ever need the top digit of the bottom + (e.g. the .2 in "1.2 billion"), and then only if the top int is + less than 10. Maxes out at 65.535 trillion, meaning we'll need + to be able to print "Trillion", perhaps with no space. This is + approximately equivalent to a 46-bit int, but uses 48 bits of + storage. + - Leave it as-is. Obviously the easiest option, but not very satisfying. Maxes out at a measly 4.2 billion. @@ -165,15 +165,23 @@ void backspace() { if allow_all is true, allows '*', which is used for 'throw cargo' in sea_battle. */ unsigned char get_item(unsigned char allow_all) { - unsigned char i; + // unsigned char i; + for(;;) { + /* using a switch makes the code 12 bytes smaller here i = lcgetc(); - switch(i) { + if(i == 'o') return 0; + if(i == 's') return 1; + if(i == 'a') return 2; + if(i == 'g') return 3; + if(allow_all && i == '*') return 4; + */ + switch(lcgetc()) { case 'o': return 0; case 's': return 1; case 'a': return 2; case 'g': return 3; - case '*': if(allow_all) return 4; /* else fall thru */ + case '*': if(allow_all) return 4; // else fall thru default: break; } } @@ -292,9 +300,15 @@ void at_sea() { revers(1); cputs(location[0]); revers(0); + + /* this is 24 bytes smaller: */ + cputs(" "); + + /* than this: cputc(' '); cputc(' '); cputc(' '); + */ } /* this bit of code was duplicated a *bunch* of times, @@ -465,9 +479,12 @@ void cprintfancy_ctr(unsigned long num, unsigned char center) { mil = 0; if(center) { + cputs(" "); + /* cputc(' '); cputc(' '); cputc(' '); + */ tmp = 0; for(tmp = 100L; tmp < 1000000L; tmp *= 100L) if(num < tmp) cputc(' '); @@ -521,17 +538,22 @@ void fancy_numbers(unsigned long num, char *fancy) { } */ +void justify_int(unsigned int num) { + if(num < 1000) cputc(' '); + if(num < 100) cputc(' '); + if(num < 10) cputc(' '); + cprintulong(num); +} + void hide_cursor() { - gotoxy(0,23); cputc(' '); + gotoxy(0,23); + cputc(' '); } void update_guns() { revers(1); gotoxy(31, 1); - if(guns < 1000) cputc(' '); - if(guns < 100) cputc(' '); - if(guns < 10) cputc(' '); - cprintulong(guns); + justify_int(guns); revers(0); hide_cursor(); } @@ -540,11 +562,7 @@ void fight_stats(int ships, int orders) { cursor(0); gotoxy(0, 0); - if(ships < 1000) cputc(' '); - if(ships < 100) cputc(' '); - if(ships < 10) cputc(' '); - cprintulong(ships); - + justify_int(ships); cputs(" ship"); if(ships != 1) cputc('s'); cputs(" attacking, Taipan! \r\n"); @@ -651,6 +669,16 @@ int sea_battle(int id, int num_ships) { cputs("\r\n"); input = timed_getch(TMOUT_3S); + /* using a switch() instead of a chain of if/else + actually increases code size by 16 bytes! + switch(orders) { + case 'f': orders == 1; + case 'r': orders == 2; + case 't': orders == 3; + default: break; + } + */ + if(input == 'f') { orders = 1; } else if(input == 'r') { @@ -734,8 +762,7 @@ int sea_battle(int id, int num_ships) { plus_or_space(num_ships > num_on_screen); gotoxy(0, 16); - cputc('\r'); - cputc('\n'); + cputs("\r\n"); targeted = randi()%10; while(ships_on_screen[targeted] == 0) { @@ -1116,7 +1143,7 @@ int sea_battle(int id, int num_ships) { long get_num(void) { static char number[20]; unsigned char count = 0; - int input; + char input; cursor(1); cblank(1); @@ -1609,7 +1636,11 @@ void final_stats(void) // __asm__("jmp $e477"); /* exit(0) works in DOS 2.0s and 2.5, known to fail in Sparta */ - exit(0); + // exit(0); + + /* let's try doing it this way. I suspect it will have the same + results as exit(0)... */ + __asm__("jmp (10)"); // aka DOSVEC } void transfer(void) |