diff options
author | B. Watson <yalhcru@gmail.com> | 2016-01-29 16:26:19 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-29 16:26:19 -0500 |
commit | b56d447d887cb0a3618726b4fd23b3cf0c7ae7d8 (patch) | |
tree | bc8dcaf4500f2b06c52ead43f5868d090e58bdc4 | |
parent | b4bec85ebfc3a84e4b3b5797c0427ec2edba7481 (diff) | |
download | taipan-b56d447d887cb0a3618726b4fd23b3cf0c7ae7d8.tar.gz |
rewrote screen-flash in asm, save a few bytes
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | explosion.s | 66 | ||||
-rw-r--r-- | taipan-applesoft-annotated.txt | 1826 | ||||
-rw-r--r-- | taipan.c | 69 |
4 files changed, 1915 insertions, 48 deletions
@@ -89,7 +89,7 @@ XEX=taipan.xex # All the C and asm sources for taimain.xex: TAIMAIN_HDRS=sounds.h TAIMAIN_C_SRC=taipan.c -TAIMAIN_ASM_SRC=rand.s draw_lorcha.s timed_getch.s portstat.s clrtobot.s ultostr.s soundasm.s +TAIMAIN_ASM_SRC=rand.s draw_lorcha.s timed_getch.s portstat.s clrtobot.s ultostr.s soundasm.s explosion.s # Comment these lines out to build without big number support. # This will stop being possible at some point. diff --git a/explosion.s b/explosion.s new file mode 100644 index 0000000..581e987 --- /dev/null +++ b/explosion.s @@ -0,0 +1,66 @@ +; explosion seen when we're hit by enemy fire. +; currently just flashes the screen. the apple version is +; kinda funky-looking, best way I can describe it is that it +; looks like TV static. would be hard to imitate that on the +; atari. maybe there should be screen-shaking going on? + +; original code was in C, and looked like: +;; for(i = 0; i < 3; i++) { +;; unsigned char color = PEEK(710) & 0xf0; +;; unsigned char textcolor = PEEK(709); +;; POKE(709,0); +;; POKE(710, color | 0x0c); +;; jsleep(10); +;; POKE(710, color & 0xf0); +;; jsleep(10); +;; POKE(709,textcolor); +;; } + + .export _explosion + .include "atari.inc" + .importzp tmp1, tmp2 + .import _jsleep + +color1save = tmp1 +color2save = tmp2 + +; extern void explosion(void); +_explosion: +; { + ; save original colors (don't hardcode, they can be changed on the title screen) + lda COLOR1 + sta color1save + lda COLOR2 + sta color2save + + ; dark text + lda #0 + sta COLOR1 + + ldy #3 ; loop counter, counts 3 2 1 + +; { +@loop: + lda color2save + ora #$0c ; embrighten text background (without changing the hue) + sta COLOR2 + + ldx #0 ;\ + lda #$0a ; | jsleep(10); + jsr _jsleep ;/ + + lda color2save ; put text bg back like it was... + sta COLOR2 + + ldx #0 ; ...and jsleep(10) again + lda #$0a + jsr _jsleep + + dey + bne @loop ; we're done if Y==0 +; } + + lda color1save ; restore text color + sta COLOR1 + rts +; } diff --git a/taipan-applesoft-annotated.txt b/taipan-applesoft-annotated.txt new file mode 100644 index 0000000..a6d0b97 --- /dev/null +++ b/taipan-applesoft-annotated.txt @@ -0,0 +1,1826 @@ +# annotated applesoft source for apple II taipan. +# this code isn't executable, due to having these comments +# interspersed. rather, it's meant to be human-readable. + +# I'm no expert on the Apple II, and I'm more interested in the game +# logic than I am the lower level details (e.g. graphics, sound), so +# the annotation isn't going to be 100% detailed. Also, anywhere you see +# a CALL or USR, that's a call to a machine language subroutine. Means +# that this BASIC code isn't the complete game. And I haven't tried to +# disassemble the ML routines, though I at least know what some of them +# are for. + +# variable names are all one or two characters. +# not all of them are listed here (yet?), only "major" ones. + +# CA - cash on hand +# BA - amount in bank +# DW - debt +# W - used as input for printing "fancy" numbers +# WW$ - "fancy" number output (e.g. "1.2 Million") +# IV$ - const, character that turns on inverse video +# NV$ - const, character that turns off inverse video +# CH$ - choices (see line 100) +# CH% - index into CH$ (see line 100) +# T - const, 300, used for timed input loops +# T$ - const, the string "Taipan", used in prompts +# LO$ - const, array, the names of the ports (and "At sea") +# LO - current location (port), index into LO$ +# D - destination (port). LO is set to this at the end of the turn. +# DM - ship damage. ranges from 0 to SC. +# SC - ship capacity (hold + guns * 10) +# MW - hold (free space, not adjusted for guns) +# GN - guns +# H$ - firm name. probably so named because of the trs-80 version +# which used the word "Hong" to mean "Firm". +# ED - "extra damage", starts at 0.5, increments by 0.5 + every game-year. +# EC - used to calculate enemy ship hitpoints. increases by 10 every year. +# YE - current game-year, starts at 1860 +# MO - current game-month, ranges 1 to 12 +# R1% - true if player entered "A" for "All" at a number prompt +# ST$ - const, array, ship status names (Poor, Fair, Prime, etc) +# BP% - base prices at each port. Increased at end-of-year (inflation). +# 2d array, indices are (location, item) + +# FN R(X) is a function that returns a random integer +# from 0 to X-1. + +10 CLEAR: + WK$ = "*": + CH$ = "*": + CH% = 0: + WU% = 0: + R1% = 0: + I = 0: + J = 0: + K = 0: + II = 0: + IJ = 0: + IK = 0: + T = 300: + LT = LOG (10): + T$ = "Taipan": + GOTO 10000 + +# timed keyboard input. the for loops abort when a key +# is pressed. Note that this "function" is actually +# entered at 3 different places (lines 92, 94, 96) +# for 3 different lengths of delay. +# { +92 FOR II = 1 TO T: + II = II + ( PEEK ( -16384) > 127) * 9999: + NEXT II + +94 FOR II = 1 TO T / 2: + II = II + ( PEEK ( -16384) > 127) * 9999: + NEXT II + +96 FOR II = 1 TO T / 2: + II = II + ( PEEK ( -16384) > 127) * 9999: + NEXT II + +# ack the keystroke +98 POKE -16368,0: + RETURN +# } + +# gets one character of input, restricted to the set defined +# by CH$, and sets CH% to the index into CH$. E.g. CH$="YN": +# GOSUB 100 will set CH% to 1 for Y or 2 for N. +# { +100 CALL 2560: + RETURN +# } + +# numeric input. R1% set if A for All, otherwise amount +# is in W. +# { +150 WK$ = "" + " ": + CALL 2680: + W = VAL(WK$): + R1% = LEFT$(WK$,1) = "A": + RETURN +# } + +# 200 is entry point for printing the static part of +# the port status screen. +# don't yet know what the USR and ampersand vectors are +# being used for here. +# { +200 REM + +210 PRINT FS$;HM$;CS$; SPC( 12 - LEN (H$) / 2): + PRINT "Firm: ";CA$;H$;CS$;", ";: + X = USR (1): + PRINT + +220 VTAB 2: + PRINT CG$;"[";: + & 45,26: + PRINT "]": + FOR II = 1 TO 5: + PRINT "!"; TAB( 28);"!": + NEXT II: + PRINT "(";: & 61,26: + PRINT ")": + FOR II = 1 TO 5: + PRINT "!"; TAB( 28);"!": + NEXT II: + PRINT "<";: + & 58,26: + PRINT ">";CS$ + +230 VTAB 3: + HTAB 2:X = USR (1) + USR (2): + VTAB 4: + HTAB 21: + PRINT "In use:": + VTAB 6: + HTAB 21: + PRINT "Vacant:": + VTAB 9: + HTAB 2: + PRINT "Hold Guns"; + +240 FOR II = 3 TO 9 STEP 6: + FOR IJ = 1 TO 4: + VTAB II + IJ: + HTAB 5: + PRINT LEFT$ (CO$(IJ),7);: + NEXT IJ,II + +250 VTAB 3: + HTAB 33: + PRINT "Date": + VTAB 6: + HTAB 31: + X = USR(3): + VTAB 9: + HTAB 33: + PRINT "Debt": + VTAB 12: + HTAB 29: + PRINT " Ship status" + +260 VTAB 16: + HTAB 1: + PRINT CG$;: + & 45,40: + PRINT CS$ + +270 RETURN +# } + +# 300 is the entry point for printing the dynamic part of +# the status screen +# { +300 REM +310 VTAB 4: + HTAB 30: + PRINT "15 ";YE: + VTAB 4: + HTAB 33: + PRINT IV$; MID$ ("JanFebMarAprMayJunJulAugSepOctNovDec",(MO - 1) * 3 + 1,3);NV$ + +311 VTAB 7: + HTAB 31: + PRINT " ": + VTAB 7: + HTAB 35 - LEN (LO$(LO)) / 2 + .5: + PRINT IV $;LO$(LO);NV$ + +312 VTAB 10: + HTAB 29: + PRINT " ": + VTAB 10: + WW = DW: + GOSUB 600: + HTAB 35 - LEN(WW$) / 2: + PRINT IV$;WW$;NV$ + +# calculate ship status (percentage) +313 WW = 100 - INT (DM / SC * 100 + .5): + WW = WW * (WW > 0): + W = INT (WW / 20): + VTAB 13: + HTAB 30: + IF W < 2 THEN PRINT IV$; + +314 PRINT ST$(W);":";WW;: + IF PEEK(36) > 30 THEN + PRINT TAB(40);" "; + +315 PRINT NV$; + +316 VTAB 5: + HTAB 22: + PRINT " ";: + HTAB 22: + PRINT WS: + VTAB 7: + HTAB 22: + PRINT " ";: + HTAB 22: + PRINT WC - WS + +320 POKE 32,12: + FOR II = 1 TO 2: + POKE 33,(II - 1) * 9 + 6:IK = II * 6 - 3: + POKE 34,IK: + POKE 35,IK + 4: + PRINT HM$: + FOR IJ = 1 TO 4: + VTAB IK + IJ: + HTAB 1: + PRINT ST(II,IJ);: + NEXT IJ,II + +330 PRINT FS$: + VTAB 15: + HTAB 1: + WW = CA: + GOSUB 600: + PRINT "Cash: ";WW$; TAB( 21);: + WW = BA: + GOSUB 600: + PRINT "Bank: ";WW$; TAB( 40);" ": + VTAB 9: + HTAB 22: + PRINT GN;: + HTAB 7: + PRINT " ";: + HTAB 7 + +340 IF MW < 0 THEN + PRINT IV$;"Overload";NV$ + +350 IF MW > = 0 THEN + PRINT MW; + +360 RETURN +# } + +# 400 prints a prompt of some kind. HM$ is ASCII code 16, +# not sure what that does on the A2. +# { +400 REM + +# { +410 POKE 32,0: + POKE 33,40: + POKE 34,18: + POKE 35,24: + PRINT HM$;: + RETURN +# } + +# { +480 VTAB 17: + HTAB 1: + X = USR (4): + RETURN +# } + +490 VTAB 17: + HTAB 1: + X = USR (5): + RETURN +# } + +# 500 seems to be for bank deposit +# { +500 REM + +510 GOSUB 400: + X = USR (6): + GOSUB 150: + IF R1% THEN + W = CA + +530 IF CA > = W THEN + CA = CA - W: + BA = BA + W: + GOSUB 300: + GOTO 550 + +540 PRINT : + PRINT : + PRINT T$;: + X = USR (8): + PRINT CA: + PRINT "in cash.": + CALL 2518: + GOSUB 94: + GOTO 510 + +# 550 is bank withdrawal (?) +550 GOSUB 400: + X = USR (7): + GOSUB 150: + IF R1% THEN + W = BA + +570 IF BA > = W THEN + BA = BA - W: + CA = CA + W: + GOSUB 300: + GOTO 590 + +580 PRINT : + PRINT : + PRINT T$;: + X = USR (8): + PRINT BA: + PRINT "in the bank.": + CALL 2518: + GOSUB 94: + GOTO 550 + +590 RETURN +# } + +# fancy_numbers +# { +600 IF WW < 1E6 THEN + WW$ = STR$( INT (WW)): + RETURN + +610 II = INT ( LOG (WW) / LT): + IJ = INT (II / 3) * 3: + IK = 10 ^ (II - 2): + WW$ = LEFT$ ( STR$( INT (WW / IK + .5) * IK / 10 ^ IJ),4) + " " + +620 IF IJ = 3 THEN + W$ = "Thousand" + +630 IF IJ = 6 THEN + W$ = "Million" + +640 IF IJ = 9 THEN + W$ = "Billion" + +650 IF IJ = 12 THEN + W$ = "Trillion" + +680 WW$ = WW$ + W$ + +690 RETURN +# } + +# This is the main loop of the game. +1000 REM + +# bank and debt interest +1010 IF D <> 0 THEN + GOSUB 490: + GOSUB 400: + X = USR (9): + PRINT LO$(D): + GOSUB 96: + BA = INT (BA + BA * .005): + DW = INT (DW + DW * .1): + TI = TI + 1: + MO = MO + 1: + LO = D + +# end-of-year +1020 IF MO > 12 THEN + YE = YE + 1: + MO = 1: + EC = EC + 10: + ED = ED + .5: + FOR I = 1 TO 7: + FOR J = 1 TO 4: + BP%(I,J) = BP%(I,J) + FN R(2): + NEXT J,I + +# decide whether to do li's extortion +1030 GOSUB 400: + GOSUB 480: + GOSUB 300: + IF LO <> 1 THEN 1500 + +# don't do it if the player's broke +1040 IF LI <> 0 OR CA = 0 THEN 1120 + +1050 WW = 0: + W = 1.8: + IF TI > 12 THEN + WW = FN R(1000 * TI) + 1000 * TI: + W = 1 + +# "will you pay?" +1060 I = FN R(CA / W) + WW: + WW = I: + GOSUB 600: + GOSUB 400: + X = USR (10): + PRINT WW$;" ";: + X = USR (11): + CH$ = "NY": + GOSUB 100: + IF CH% <> 2 THEN 1120 + +# yes, deduct cash and offer a loan if there's not enough +1065 LI = 1: + CA = CA - I: + IF CA > 0 THEN 1100 + +# want wu to make up the difference? +1070 GOSUB 400: + PRINT T$;: + X = USR (12): + CALL 2512: + PRINT : + PRINT : + X = USR (13): + CH$ = "YN": + GOSUB 100 + +# yes +1080 IF CH% = 1 THEN + DW = DW - CA: + CA = 0: + GOSUB 400: + X = USR (14): + CALL 2521: + GOSUB 94 + +# no +1090 IF CH% = 2 THEN CA = 0: + LI = 0: + GOSUB 400: + X = USR (15): + PRINT T$;".": + CALL 2518: + GOSUB 94 + +1100 GOSUB 300 + +1120 IF DM = 0 THEN 1210 + +# mchenry +1130 GOSUB 400: + PRINT T$;: + X = USR (16): + CH$ = "YN": + GOSUB 100: + IF CH% = 2 THEN 1210 + +1140 BR = INT (( FN R(60 * (TI + 3) / 4) + 25 * (TI + 3) / 4) * SC / 50) + +1142 WW = INT (DM / SC * 100 + .5) + +1145 GOSUB 400: + X = USR (17): + PRINT WW;"% damaged.": + PRINT : + WW = BR * DM + 1: + GOSUB 600: + X = USR (18): + PRINT WW$;"," + +1150 X = USR (19): + GOSUB 150: + IF R1% = 1 THEN + W = BR * DM + 1: + IF CA < W THEN + W = CA + +1155 IF CA < W THEN + GOSUB 400: + PRINT T$;: + X = USR (12): + GOSUB 96: + GOTO 1142 + +1160 WW = INT (W / BR + .5): + DM = DM - WW: + CA = CA - W: + DM = INT (DM * (DM > 0)): + GOSUB 300: + GOSUB 400 + +1210 IF DW < 10000 OR WN OR D = 0 THEN 1300 + +# wu's warning +1220 GOSUB 400: + PRINT "Elder Brother Wu has sent "; FN R(100) + 50;" braves": + PRINT "to escort you to the Wu mansion, ";T$;".": + WN = 1: + GOSUB 94 + +1230 GOSUB 400: + X = USR (20): + GOSUB 92 + +1240 GOSUB 400: + X = USR (21): + PRINT T$;".";: + GOSUB 92 + +1300 REM + +# do you have business with wu? +1310 GOSUB 400: + X = USR (22): + CH$ = "NY": + WU% = 1: + GOSUB 100: + WU% = 0: + IF CH% <> 2 THEN 1500 + +# check for player being out of money/guns/cargo +1320 W = 0: + FOR I = 1 TO 2: + FOR J = 1 TO 4: + W = W + ST(I,J): + NEXT J,I: + IF CA OR BA OR W OR GN THEN 1360 + +1330 BL% = BL% + 1: + I = INT ( FN R(1500) + 500): + J = FN R(2000) * BL% + 1500: + GOSUB 400: + PRINT "Elder Brother is aware of your plight, ";T$; + ". He is willing to loan you an additional ";I; + " if you will pay back" + +1340 PRINT J;". Are you willing, ";T$;"? ";: + CH$ = "YN": + GOSUB 100: + IF CH% = 2 THEN + GOSUB 400: + PRINT : + PRINT "Very well, Taipan, the game is over!": + CALL 2512: + GOTO 2698 + +1350 CA = CA + I: + DW = DW + J: + GOSUB 400: + PRINT "Very well, ";T$;". Good joss!!": + CALL 2521: + GOSUB 300: + GOSUB 96: + GOTO 1500 + +1360 IF DW = 0 OR CA = 0 THEN 1400 + +1370 GOSUB 400: + X = USR (23): + GOSUB 150: + IF R1% THEN + W = CA: + IF CA > DW THEN + W = DW + +1380 IF CA >= W THEN + CA = CA - W: + DW = DW - W: + GOSUB 300: GOTO 1400 + +1390 PRINT : + PRINT : + PRINT T$;", you have only ";CA: + PRINT "in cash.": + CALL 2518: + GOSUB 94: + GOTO 1370 + +1400 GOSUB 400: + X = USR (24): + GOSUB 150: + IF R1% THEN + W = 2 * CA + +1420 IF CA * 2 >= W THEN + CA = CA + W: + DW = DW + W: + GOSUB 300: + GOTO 1450 + +1430 PRINT : + PRINT : + PRINT "He won't loan you so much, ";T$;"!": + CALL 2518: + GOSUB 94: + GOTO 1400 + +1450 REM + +1460 IF DW > 20000 AND NOT ( FN R(5)) THEN + GOSUB 400: + PRINT "Bad joss!!": + PRINT FN R(3) + 1;" of your bodyguards have been killed": + PRINT "by cutthroats and you have been robbed of all your cash, ";T$;"!!": + CALL 2512: + CA = 0: + GOSUB 300: + GOSUB 94 + +# offer ship upgrade +1500 REM + +1610 I = INT (1000 + FN R(1000 * (TI + 5) / 6)) * ( INT (SC / 50) * (DM > 0) + 1): + IF CA < I OR FN R(4) THEN 1700 + +1615 W$ = CHR$ (15) + CHR$ (15) + "damaged_______" + + CHR$ (15) + CHR$ (16) + "fine": + WW = I: + GOSUB 600 + +1620 GOSUB 400: + PRINT "Do you wish to trade in your "; MID$(W$,(DM = 0) * 25 + 1,25): + PRINT "ship for one with 50 more capacity by paying an additional ";WW$; + ", ";T$;"? "; + +1630 CH$ = "YN": + GOSUB 100: + IF CH% = 1 THEN + CA = CA - I: + MW = MW + 50: + SC = SC + 50: + DM = 0: + GOSUB 300 + +# offer gun +1700 REM + +1710 I = INT ( FN R(1000 * (TI + 5) / 6) + 500): + IF CA < I OR FN R(3) THEN 1900 + +1720 WW = I: + GOSUB 600: + GOSUB 400: + PRINT "Do you wish to buy a ship's gun": + PRINT "for ";WW$;", ";T$;"? ";: + CH$ = "NY": + GOSUB 100: + IF CH% = 1 THEN 1900 + +1730 IF MW >= 10 THEN + CA = CA - I: + GN = GN + 1: + MW = MW - 10: + GOSUB 300: + GOTO 1900 + +1740 PRINT : + PRINT : + PRINT "Your ship would be overburdened, ";T$;"!": + CALL 2518: + GOSUB 94 + +1900 IF ST(2,1) = 0 OR LO = 1 OR FN R(18) THEN 2000 + +# I think this is where you get your opium seized. +1910 I = FN R(CA / 1.8): + WW = I: + GOSUB 600: + GOSUB 400: + CALL 2512: + X = USR (25) + USR (26): + PRINT WW$;", ";T$;"!": + MW = MW + ST(2,1): + ST(2,1) = 0: + CA = CA - I: + GOSUB 300: + GOSUB 94 + +2000 W = 0: + FOR J = 1 TO 4: + W = W + ST(1,J): + NEXT J: + IF W = 0 OR FN R(50) THEN 2100 + +2030 GOSUB 400: + CALL 2512: + X = USR(25) + USR(27): + PRINT T$;"!": + FOR J = 1 TO 4: + W = ST(1, J): + WW = FN R(W / 1.8): + WS = WS - W + WW: + ST(1,J) = WW: + NEXT J: + GOSUB 300: + GOSUB 96 + +# set prices +2100 FOR I = 1 TO 4: + CP(I) = BP%(LO,I) / 2 * ( FN R(3) + 1) * 10 ^ (4 - I): + NEXT I + +2310 LI = LI AND FN R(20): + IF LI = 0 AND LI% > 0 THEN + LI% = LI% + 1: + IF LI% > 4 THEN + LI% = 0 + +2330 IF LI = 0 AND LO <> 1 AND FN R(4) THEN + GOSUB 400:X = USR (28): + CALL 2521: + GOSUB 94 + +2410 IF FN R(9) THEN 2500 + +2420 GOSUB 400: + I = FN R(4) + 1: + J = FN R(2): + K = FN R(2) * 5: + PRINT T$;"!! The price of ";CO$(I) + +2430 IF J = 0 THEN + CP(I) = INT(CP(I) / 5): + PRINT "has dropped to ";CP(I);"!!": + CALL 2518 + +2440 IF J = 1 THEN + CP(I) = CP(I) * ( FN R(5) + 5): + WW = CP(I): + GOSUB 600: + PRINT "has risen to ";WW$;"!!": + CALL 2518 + +2450 GOSUB 94 + +2500 REM + +2501 GOSUB 400: + IF CA > 25000 AND NOT ( FN R(20)) THEN + I = FN R(CA / 1.4): + WW = I: + GOSUB 60 0: + X = USR (25): + PRINT "You' ve been beaten up and robbed of": + PRINT WW$;" in cash, " ;T$;"!!": + CALL 2512: + CA = CA - I: + GOSUB 300: + GOSUB 94: + VTAB 22: + HTAB 1: + PRINT CE$ + +2510 GOSUB 400: + PRINT T$;: + X = USR (29) + +2515 FOR I = 1 TO 3 STEP 2: + PRINT TAB( 4); LEFT$ (CO$(I),7);" : "; + CP(I); TAB( 18); LEFT$ ( CO$(I + 1),7);": ";CP(I + 1) : + NEXT I + +2520 I = CA + BA - DW: + VTAB 22: + HTAB 1: + PRINT CE$ + +2522 IF LO <> 1 THEN + X = USR (30):CH$ = "BSQ" + +2524 IF LO = 1 AND I < 1E6 THEN + X = USR (31) + USR (32): + CH$ = "BSQTV" + +2526 IF LO = 1 AND I >= 1E6 THEN + X = USR (31) + USR (33): + CH$ = "BSQTVR" + +2528 GOSUB 100: + ON CH% GOTO 2530,2570,2700,2620,2680,2695 + +2530 VTAB 23: + HTAB 1: + PRINT CE$;"What do you wish me to buy, ";T$;"? ";: + CH$ = "OSAG": + GOSUB 100: + CO$ = CO$(CH%): + CP = CP(CH%) + +2540 VTAB 22: + HTAB 1: + PRINT CE$,IV$;: + HTAB 31: + PRINT " You can ";: + VTAB 23: + HTAB 31: + PRINT " afford ";: + VTAB 24: + HTAB 31: + PRINT " ";: + W = INT(CA / CP): + IF W > 1E9 THEN + W = 1E9 - 1 + +2542 HTAB 36 - LEN ( STR$ (W)) / 2: + PRINT W;NV$;: + VTAB 23: + HTAB 1: + PRINT "How much ";CO$;" shall": + PRINT "I buy, ";T$;"? ";: + GOSUB 150: + IF R1% THEN + W = INT (CA / CP): + IF W > 1E9 THEN + W = 1E9 - 1 + +2550 IF W < 0 OR CA < W * CP THEN + CALL 2524: + GOTO 2540 + +2560 MW = MW - W: + CA = CA - W * CP: + ST(2,CH%) = ST(2,CH%) + W: + GOSUB 300: + VTAB 22: + HTAB 1: + CALL -958: + GOTO 2520 + +2570 VTAB 23: + HTAB 1: + PRINT CE$ ;"What do you wish me to sell, ";T$;"? ";: + CH$ = "OSAG": + GOSUB 100: + CO$ = CO$(CH%): + CP = CP(CH%) + +2580 VTAB 22: + HTAB 1: + PRINT CE$: + PRINT "How much ";CO$;" shall": + PRINT "I sell, ";T$;"? ";: + GOSUB 150: + IF R1% THEN + W = ST(2,CH%) + +2590 IF W < 0 OR ST(2,CH%) < W THEN + CALL 2524: + GOTO 2580 + +2600 MW = MW + W: + CA = CA + W * CP: + ST(2,CH%) = ST(2,CH%) - W: + GOSUB 300: + VTAB 22: + HTAB 1: + PRINT CE$;: + GOTO 2520 + +2620 REM + +2622 W = 0: + FOR I = 1 TO 2: + FOR J = 1 TO 4: + W = W + ST(I,J): + NEXT J,I: + IF W = 0 THEN + VTAB 22: + HTAB 1: + PRINT CE$;"You have no cargo, ";T$;".": + CALL 2518: + GOSUB 94: + GOTO 2520 + +2624 FOR J = 1 TO 4: + FOR K = 1 TO 2: + I = 3 - K: + IF ST(I,J) = 0 THEN 2634 + +2626 GOSUB 400: + PRINT "How much ";CO$(J);" shall I move": + PRINT MID$ ("to the warehouseaboard ship",K * 16 - 15,16);", ";T$;"? ";: + GOSUB 150: + IF R1% THEN + W = ST(I,J): + IF W > (WC - WS) AND K = 1 THEN + W = (WC - WS) + +2627 IF K = 2 THEN 2630 + +2628 IF W > 0 AND WS = WC THEN + PRINT : + PRINT : + PRINT "Your warehouse is full, ";T$;"!": + CALL 2518: + GOSUB 94: + GOTO 2626 + +2629 IF W > (WC - WS) THEN + PRINT : + PRINT : + PRINT "Your warehouse will only hold an": + PRINT "additional ";WC - WS;", ";T$;"!";: + CALL 2518: + GOSUB 94: + GOTO 2626 + +2630 IF W > ST(I,J) THEN + PRINT : + PRINT : + PRINT "You have only ";ST(I,J);", ";T$;".": + CALL 2518: + GOSUB 94: + GOTO 2626 + +2632 ST(I,J) = ST(I,J) - W: + ST(K, J) = ST(K,J) + W: + MW = MW + SGN (I - K) * W: + WS = WS + SGN (I - K) * W: + GOSUB 300 + +2634 NEXT K,J: + GOTO 2500 + +2680 REM + +2690 GOSUB 500: + GOTO 2500 + +2695 OK = 16 + +2696 GOSUB 400: + PRINT IV$; TAB(26): + PRINT : + PRINT " Y o u ' r e a"; TAB( 26): + PRINT : + PRINT TAB( 26): + PRINT : + PRINT " M I L L I O N A I R E ! ": + PRINT TAB( 26): + PRINT NV$: + GOSUB 96 + +2698 : GOSUB 20000 + +2699 PRINT "Play again? ";: + CH$ = "NY": + GOSUB 100: + ON CH% GOTO 63999: + RUN + +2700 REM + +2810 IF MW < 0 THEN + GOSUB 400: + PRINT "You're ship is overloaded, ";T$;"!!": + CALL 2518: + GOSUB 94: + GOTO 2500 + +3010 GOSUB 400: + PRINT T$;", do you wish to go to: ": + PRINT "1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon, 5) Manila, 6) Singapore, or 7) Batavia ? "; + +3020 CH$ = "1234567": + GOSUB 100: + D = CH%: + IF D = LO THEN + PRINT : + PRINT : + PRINT "You're already here, ";T$;".";: + CALL 2518: + GOSUB 94: + GOTO 3010 + +3030 LO = 0: + GOSUB 300: + GOSUB 400: + GOSUB 490 + +3100 REM + +3110 IF FN R(BP) THEN 3200 + +3120 SN = FN R(SC / 10 + GN) + 1: + GOSUB 400: + CALL 2512: + PRINT SN;" hostile ship"; MID$ ("s",(SN = 1) + 1,1);" approaching, ";T$;"!!": + GOSUB 96: + F1 = 1: + GOTO 5000 + +3200 REM + +3210 IF FN R(4 + 8 * LI) THEN 3300 + +3220 GOSUB 400: + PRINT "Li Yuen's pirates, ";T$;"!!": + CALL 2521: + GOSUB 94: + IF LI THEN PRINT : + PRINT "Good joss!! They let us be!!": + CALL 2521: + GOSUB 94: + GOTO 3300 + +3230 SN = FN R(SC / 5 + GN) + 5: + GOSUB 400: + PRINT SN;" ships of Li Yuen's pirate": + PRINT "fleet, ";T$;"!!": + CALL 2512: + GOSUB 94: + F1 = 2: + GOTO 5000 + +3300 REM + +3310 IF FN R(10) THEN 3350 + +3320 GOSUB 400: + PRINT "Storm, ";T$;"!!": + CALL 2521: + GOSUB 94: + IF NOT ( FN R(30)) THEN PRINT : + PRINT " I think we're going down!!": + CALL 2521: + GOSUB 94: + IF FN R(DM / SC * 3) THEN PRINT : + PRINT "We're going down, Taipan!!": + CALL 2512: + OK = 1: + GOTO 2698 + +3330 PRINT : + PRINT " We made it!!": + CALL 2521: + GOSUB 94: + IF FN R(3) THEN 3350 + +3340 LO = FN R(7) + 1: + ON (LO = D) GOTO 3340: + GOSUB 400: + PRINT "We've been blown off course": + PRINT "to ";LO$(LO): + D = LO: + GOSUB 94 + +3350 LO = D: + GOTO 1000 + +5000 REM + +5030 LC = 0: + CMD = 0: + PRINT FS$;HM$ + +5050 VTAB 1: + HTAB 1: + PRINT " ships attacking, ";T$;"!": + VTAB 1: + HTAB 32: + PRINT CG$;"!": + VTAB 2: + HTAB 32: + PRINT "!": + VTAB 3: + HTAB 32: + PRINT "<::::::::";CS$: + VTAB 2: + HTAB 37: + PRINT "guns": + VTAB 1: + HTAB 34: + PRINT "We have"; + +5060 PRINT "Your orders are to: " + +5080 FOR I = 0 TO 9: + AM%(I,0) = 0: + AM%(I,1) = 0: + NEXT I: + SA = SN: + S0 = SN: + BT = FN R(TI / 4 * 1000 * SN ^ 1.05) + FN R(1000) + 250: + SS = 0 + +5090 REM + +5100 GOSUB 5760: + GOSUB 5700: + LC = CMD: + VTAB 12: + HTAB 40: + PRINT MID$ ("+ ", NOT (SA) + 1,1) + +5160 DM = INT (DM): + WW = 100 - INT (DM / SC * 100): + IF WW < 0 THEN + WW = 0 + +5162 VTAB 4: + PRINT "Current seaworthiness:"; + ST$( INT (WW / 20));" (";WW;"%)": + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5165 IF WW = 0 THEN + OK = 0: + GOTO 5900 + +5175 GOSUB 5600 + +5180 ON CMD GOTO 5200,5300,5400 + +5190 VTAB 4: + PRINT T$;", what shall we do??": + CALL 2512: + GOSUB 5600: + ON (CMD = 0) + 1 GOTO 5500,5180 + +5200 REM + +5205 VTAB 4: + HTAB 1: + PRINT CL$: + VTAB 4: + PRINT "Aye, we'll run, ";T$;"!": + GOSUB 96: + VTAB 4: + PRINT CL$ + +5207 IF LC = 1 OR LC = 3 THEN + OK = OK + IK: + IK = IK + 1 + +5208 IF LC = 0 OR LC = 2 THEN + OK = 3: + IK = 1 + +5210 IF FN R(OK) > FN R(SN) THEN + VTAB 4: + PRINT "We got away from 'em, ";T$;"!!": + CALL 2518: + GOSUB 96: + VTAB 4: + PRINT CL$: + OK = 3: + GOTO 5900 + +5220 VTAB 4: + PRINT "Can't lose 'em!!": + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5230 IF SN > 2 AND FN R(5) = 0 THEN + W = FN R(SN / 2) + 1: + SN = SN - W: + SA = SA - W: + GOSUB 5680: + GOSUB 5750: + VTAB 4: + PRINT "But we escaped from ";W;" of 'em, ";T$;"!": + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5240 GOTO 5500 + +5300 REM + +5302 IF GN = 0 THEN + VTAB 4: + HTAB 1: + PRINT "We have no guns, " ;T$;"!!": + GOSUB 5600: + VTAB 4 : + PRINT CL$: + GOTO 5500 + +5305 VTAB 4: + HTAB 1: + PRINT CL$: + VTAB 4: + PRINT "Aye, we'll fight 'em, ";T$;"!": + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5310 SK = 0: + VTAB 4: + PRINT "We're firing on 'em, ";T$;"!": + FOR K = 1 TO GN: + IF SN = 0 THEN 5340 + +5320 I = FN R(10): + IF AM%(I,0) = 0 THEN 5320 + +5330 GOSUB 5840: + AM%(I,1) = AM%(I,1) + FN R(30) + 10: + IF AM%(I,1) > AM%(I,0) THEN + AM%(I ,0) = 0: + AM%(I,1) = 0: + GOSUB 5860: + GOSUB 5820: + SK = SK + 1 : + SN = SN - 1: + SS = SS - 1: + GOSUB 5750: + IF SS = 0 THEN + GOSUB 5700 + +5340 NEXT K: + IF SK > 0 THEN + VTAB 4: + HTAB 1: + PRINT "Sunk ";SK;" of the buggers, ";T$;"!": + CALL 2521: + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5350 IF SK = 0 THEN + VTAB 4: + HTAB 1: + PRINT "Hit 'em, but didn't sink 'em, ";T$;"!": + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5360 IF FN R(S0) < SN * .6 / F 1 + OR SN = 0 + OR SN = S0 + OR SN < 3 + THEN 5500 + +5362 W = FN R(SN / 3 / F1) + 1: + SN = SN - W: + SA = SA - W: + GOSUB 5680 + +5390 VTAB 4: + PRINT W;" ran away, ";T$;"!": + GOSUB 5750: + CALL 2521: + GOSUB 5600: + VTAB 4: + PRINT CL$: + GOTO 5500 + +# throw cargo +5400 REM + +5410 GOSUB 400: + PRINT "You have the following on board, ";T$;": ";: + FOR J = 1 TO 4: + VTAB 20 + (J = 3 OR J = 4): + HTAB 1 + 19 * (J = 2 OR J = 4): + PRINT RIGHT$ (" " + LEFT$(CO$(J),7),9);": ";ST(2,J): + NEXT J + +5420 VTAB 4: + PRINT "What shall I throw overboard, ";T$;"? ";: + CH$ = "OSAG*": + GOSUB 100: + VTAB 4: + HTAB 1: + PRINT CL$ + +5430 IF CH% = 5 THEN + II = 1: + IJ = 4: + IK = 1E9: + GOTO 5450 + +5440 VTAB 4: + PRINT "How much, ";T$;"? ";: + GOSUB 150: + II = CH%: + IJ = CH%: + IF R1% THEN + W = ST(2,II) + +5450 WW = 0: + FOR J = II TO IJ: + IK = ST(2,J): + IF W > IK THEN + W = IK + +5460 ST(2,J) = ST(2,J) - W: + WW = WW + W: + MW = MW + W: + NEXT J: + VTAB 4: + HTAB 1: + PRINT CL$ + +5470 IF WW = 0 THEN + VTAB 4: + PRINT "There's nothing there, ";T$ ;"!": + CALL 2518: + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5480 GOSUB 400: + IF WW > 0 THEN + RF = RF + WW / 3: + OK = OK + W W / 10: + VTAB 4: + PRINT "Let's hope we lose 'em, ";T$;"!": + CALL 2521: + GOSUB 5600: + VTAB 4: + PRINT CL$: + GOTO 5210 + +5500 REM + +5505 IF SN = 0 THEN + VTAB 4: + PRINT "We got 'em all, ";T$;"!!": + CALL 2521: + GOSUB 5600: + OK = 1: + GOTO 5900 + +5510 VTAB 4: + PRINT "They're firing on us, ";T$;"!": + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5540 FOR I = 1 TO 10: + POKE -16298,0: + POKE -16299,0: + POKE -16297,0: + POKE -16300,0: + FOR J = 1 TO 10: + NEXT J,I + +5542 VTAB 4: + PRINT "We've been hit, ";T$;"!!": + CALL 2512 + +5545 I = SN: + IF I > 15 THEN + I = 15 + +5550 IF GN THEN + IF FN R(100) < (DM / SC) * 100 + OR (DM / SC) * 100 > 80 THEN + I = 1: + GOSUB 5600: + VTAB 4: + PRINT CL$: + VTAB 4: + PRINT "The buggers hit a gun, ";T$;"!!": + CALL 2512: + GN = GN - 1: + MW = MW + 10: + GOSUB 5600: + VTAB 4: + PRINT CL$ + +5555 DM = DM + FN R(ED * I * F1) + I / 2 + +5560 IF NOT ( FN R(20)) AND F1 = 1 THEN + OK = 2: + GOTO 5900 + +5590 GOTO 5090 + +5600 VTAB 2: + HTAB 21: + FOR II = 1 TO T / 3 + +5610 W = PEEK (-16384): + IF W < 128 THEN + NEXT II: + PRINT: + RETURN + +5620 IF W = 210 THEN + CMD = 1: + PRINT "Run " + +5630 IF W = 198 THEN + CMD = 2: + PRINT "Fight " + +5640 IF W = 212 THEN + CMD = 3: + PRINT "Throw cargo" + +5650 POKE -16368,0: + PRINT + +5670 RETURN + +5680 IF SA > = 0 THEN + RETURN + +5681 I = 9: + FOR IJ = SA TO - 1 + +5682 IF AM%(I,0) = 0 THEN + I = I - 1: + GOTO 5682 + +5683 AM%(I,0) = 0: + AM%(I,1) = 0: + GOSUB 5880: + GOSUB 5820: + I = I - 1:SS = SS - 1: + NEXT IJ: + RETURN + +5700 REM + +5710 FOR I = 0 TO 9: + IF AM%(I,0) THEN 5740 + +5720 SA = SA - 1: + IF SA < 0 THEN + SA = 0: + RETURN + +5730 AM%(I,0) = FN R(EC) + 20: + AM%(I,1) = 0: + GOSUB 5800:SS = SS + 1 + +5740 NEXT I: + RETURN + +5750 REM + +5760 VTAB 1: + HTAB 1: + PRINT RIGHT$(" " + STR$ (SN),4) + +5770 VTAB 2: + HTAB 33: + PRINT RIGHT$(" " + STR$ (GN),3): + RETURN + +5800 GOSUB 5880: + HTAB X: + VTAB Y : + PRINT SH$: + RETURN + +5820 GOSUB 5880: + HTAB X: + VTAB Y : + PRINT SB$: + RETURN + +5840 GOSUB 5880: + POKE 2493,(Y + 4) * 8 - 1: + POKE 2494,X - 1: + FOR J = 0 TO 1: + IJ = FN R(6): + II = DL%(IJ,J): + HTAB X + INT(II / 10): + VTAB Y + II - INT(II / 10) * 10: + PRINT DM$(IJ,J): + NEXT J: + CALL 2368: + RETURN + +5860 GOSUB 5880: + POKE 2361,(Y + 4) * 8 - 1: + POKE 2362,X - 1: + POKE 2300, FN R( FN R(192)) : + CALL 2224: + RETURN + +5880 X = (I - INT (I / 5) * 5) * 8 + 1: + Y = INT (I / 5) * 6 + 7: + RETURN + +5900 GOSUB 200: + GOSUB 300: + GOSUB 400 + +5910 IF OK = 0 THEN + PRINT "The buggers got us, ";T$;"!!!": + PRINT "It's all over, now!!!": + OK = 1: + GOTO 2698 + +5920 IF OK = 1 THEN + GOSUB 400: + PRINT "We've captured some booty": + WW = BT: + GOSUB 600: + PRINT "It's worth ";WW$;"!": + CALL 2518: + CA = CA + BT: + GOSUB 96: + GOTO 3300 + +5930 IF OK = 2 THEN + PRINT "Li Yuen's fleet drove them off!": + GOSUB 96: + GOTO 3220 + +5940 IF OK = 3 THEN + PRINT "We made it, ";T$;"!": + CALL 2518 : + GOSUB 96: + GOTO 3300 + +# initialization stuff +10000 REM + +10010 CALL 6147: + POKE 1013,76: + POKE 1014,224: + POKE 1015,9: + POKE 10,76: + POKE 11,16: + POKE 12,11: + POKE 1010,102: + POKE 1011,213: + POKE 1012,112: + DIM LO$(7),CO$(4),CP(4),BP%(7,4),ST(2,4),AM%(9,1),DM$(5,1),DL%(5,1),ST$(5) + +10020 DEF FN R(X) = INT (USR (0) * X) + +10040 HM$ = CHR$(16): + CS$ = CHR$(1) + "0": + CA$ = CHR$(1) + "1": + CG$ = CHR$(1) + "2": + BD$ = CHR$(2): + CD$ = CHR$(3): + DD$ = CHR$(4): + IV$ = CHR$(9): + NV$ = CHR$(14): + FS$ = CHR$(25): + CE$ = CHR$(6): + CL$ = CHR$(5) + +10045 IF PEEK (2367) = 236 THEN 10070 + +10050 POKE -16368,0 + +# USR(0) is used for random numbers. I suspect this loop is +# intended to randomize things by iterating the PRNG until +# the user presses a key. +10060 FOR I = 1 TO 400: + CH% = PEEK(-16384): + X = USR(0): + IF CH% < 128 THEN + NEXT + +# pretty obviously flashes the 'ESC' on the title screen. +10062 VTAB 20: + HTAB 31: + PRINT IV$;CA$;"'ESC'";: + FOR I = 1 TO 20: + X = USR (0): + IF PEEK (-16384) <> 155 THEN + NEXT : + VTAB 20: + HTAB 31: + PRINT NV$;CA$ + "'ESC'";: + FOR I = 1 TO 20: + X = USR (0): + IF PEEK (-16384) <> 155 THEN + NEXT : + GOTO 10062 + +10070 POKE 2367,236: + POKE -16368,0: + PRINT NV$;FS$;HM$ + +10110 VTAB 8: + HTAB 1: + PRINT CG$;"[";: + & 45,38: + PRINT "]";: + FOR I = 1 TO 8: + PRINT "!"; TAB(40);"!";: + NEXT I: + PRINT "<";: + & 58,38: + PRINT ">";CS$ + +10120 VTAB 10: + HTAB 7: + PRINT CS$;T$;",": + VTAB 12: + HTAB 3: + PRINT "What will you name your": + VTAB 15: + HTAB 13: + & 45,22: + VTAB 14: + HTAB 7: + PRINT "Firm: + ";CA$;: + & 32,27: + VTAB 14: + HTAB 13: + POKE 33,39: + CALL 2200: + POKE 33,40: + WK$ = MID$ (WK$,1): + IF WK$ = "" THEN + CALL 2521: + GOTO 10120 + +10130 IF LEN (WK$) > 22 THEN + PRINT : + VTAB 18: + PRINT IV$;: + & 32,42: + PRINT "Please limit your Firm's name to 22 chara cters or less.";: + & 32,59: + PRINT NV$: + CALL 2518: + GOSUB 92: + VTAB 18: + PRINT CE$: + GOTO 10120 + +10140 H$ = WK$: + PRINT HM$;CS$: + VTAB 6: + PRINT "Do you want to start . . .": + PRINT : + PRINT : + PRINT " 1) With cash (and a debt)": + PRINT : + PRINT : + PRINT ,">> or <<": + PRINT : + PRINT : + PRINT " 2) With five guns and no cash": + PRINT ,"(But no debt!)" + +10150 PRINT : + PRINT : + PRINT TAB(10);" ?";: + CH$ = "12": + GOSUB 100: + MO = 1: + YE = 1860: + SC = 60 : + BA = 0: + LO = 1: + TI = 1: + WC = 10000: + WS = 0 + +10160 IF CH% = 1 THEN + DW = 5000 : + CA = 400: + MW = 60: + GN = 0: + BP = 10 + +10170 IF CH% = 2 THEN + DW = 0: + CA = 0: + MW = 10: + GN = 5: + BP = 7 + +10180 FOR I = 0 TO 7: + READ LO$(I): + NEXT I: + DATA At sea,Hong Kong,Shanghai,Nagasaki,Saigon,Manila,Singapore,Batavia + +10190 FOR I = 1 TO 4: + READ CO$(I): + FOR J = 1 TO 7: + READ BP%(J,I): + NEXT J,I + +10200 DATA Opium,11,16,15,14,12,10,13, + Silk,11,14,15,16,10,13,12, + Arms,12,16,10,11,13,14,15, + General Cargo,10,11,12,13,14,15,16 + +10210 FOR I = 0 TO 5: + READ ST$(I): + NEXT I: + DATA "Critical", " Poor"," Fair"," Good"," Prime","Perfect" + +10250 SH$ = BD$ + CG$ + "ABCDEFG" + + CD$ + "HIJKLMN" + + CD$ + "OIJKLPQ" + + CD$ + "RSTUVWX" + + CD$ + "YJJJJJZ" + DD$ + +10260 SB$ = BD$: + FOR II = 1 TO 5: + SB$ = SB$ + " " + CD$: + NEXT II: + SB$ = SB$ + DD$ + +10270 FOR I = 0 TO 5: + FOR J = 0 TO 1: + CH$ = BD$ + CG$ + +10280 READ WK$: + CH$ = CH$ + WK$: + IF RIGHT$ (CH$,1) = "*" THEN + CH$=MID$(CH$,1,LEN(CH$) - 1) + CD$: + GOTO 10280 + +10290 DM$(I,J) = CH$ + DD$: READ DL%(I,J): + NEXT J,I + +10300 DATA cde,20,r,3,fg*,mn,50,tu,23,ij,11,vw,43,0,22,x*,z,63,kl,32,12,14,pq,52,345,34 + +10310 EC = 20: + ED = .5 + +10990 GOSUB 200: GOTO 1000 + +# final stats +20000 REM + +20010 WW = CA + BA - DW: + GOSUB 600: + WW = INT ((CA + BA - DW) / 100 / TI ^ 1.1) + +20020 PRINT FS$;HM$;CS$;: + PRINT "Your final status: ": + PRINT : + PRINT "Net Cash: ";WW$: + PRINT : + PRINT "Ship size: ";SC;" units with ";GN;" guns": + PRINT + +20030 PRINT "You traded for "; + INT(TI / 12);" year"; + MID$ ("s",(TI > 11 AND TI < 24) + 1,1); + " and ";TI - INT (TI / 12) * 12;" month"; + MID$ ("s",((TI - INT (TI / 12) * 12) = 1) + 1,1): + PRINT : + PRINT IV$;"Your score is ";WW;".";NV$ + +20040 VTAB 14: + PRINT "Your Rating: ": + PRINT CG$;"[";: + & 45,31: + PRINT "]": + FOR I = 1 TO 5 : + PRINT "!";: + HTAB 33: + PRINT "!": + NEXT I: + PRINT "<";: + & 5 8,31: + PRINT ">";CS$: + VTAB 16 + +20050 HTAB 2: + IF WW > 49999 THEN + PRINT IV$; + +20060 PRINT "Ma Tsu";NV$;" 50,000 and over " + +20070 HTAB 2: + IF WW < 50000 AND WW > 7999 THEN + PRINT IV$; + +20080 PRINT "Master ";T$;NV$;" + 8,000 to 49,999" + +20090 HTAB 2: + IF WW < 8000 AND WW > 999 THEN + PRINT IV$; + +20100 PRINT T$;NV$;" 1,000 to 7,999" + +20110 HTAB 2: + IF WW < 1000 AND WW > 499 THEN + PRINT IV$; + +20120 PRINT "Compradore";NV$;" 500 to 999" + +20130 HTAB 2: + IF WW < 500 THEN + PRINT IV$; + +20140 PRINT "Galley Hand";NV$;" less than 500" + +20170 VTAB 11 + +20180 IF WW < 99 AND WW >= 0 THEN + PRINT "Have you considered a land based job?": + PRINT + +20190 IF WW < 0 THEN + PRINT "The crew has requested that you stay on shore for their safety!!": + PRINT + +20900 VTAB 23: + RETURN + +63999 PRINT FS$;HM$: + TEXT : + HOME : + POKE 103,1: + POKE 104,8: + END @@ -72,6 +72,9 @@ extern unsigned char __fastcall__ yngetc(char dflt); /* sleep for j jiffies (no PAL adjustment at the moment) */ extern void __fastcall__ jsleep(unsigned int j); +/* flash screen when we're hit in combat */ +extern void explosion(void); + #define flushinp() (POKE(764,255)) /* Atari-specific random number functions from rand.s. @@ -679,7 +682,7 @@ void update_guns() { } void fight_stats(int ships, int orders) { - cursor(0); + // cursor(0); gotoxy(0, 0); justify_int(ships); @@ -750,8 +753,7 @@ int sea_battle(int id, int num_ships) { } clrscr(); - cursor(0); - // flushinp(); + // cursor(0); /* the static part of "we have N guns" display, gets printed only once per battle. Bloats the code by 30-odd bytes, but @@ -1103,30 +1105,10 @@ int sea_battle(int id, int num_ships) { cputs("They're firing on us, Taipan!"); timed_getch(); - - /* screen flash doesn't change the hue bit of - COLOR2 register, since we now support changing - it on the title screen. */ - for(i = 0; i < 3; i++) { - unsigned char color = PEEK(710) & 0xf0; - unsigned char textcolor = PEEK(709); - POKE(709,0); - POKE(710, color | 0x0c); - jsleep(10); - POKE(710, color & 0xf0); - jsleep(10); - POKE(709,textcolor); - } + hide_cursor(); + explosion(); fight_stats(num_ships, orders); - /* XXX: I don't think this is needed at all! - for(i = 0; i <= 9; i++) { - if(ships_on_screen[i] > 0) { - draw_lorcha(i); - } - } - */ - plus_or_space(num_ships > num_on_screen); gotoxy(0, 3); @@ -1230,8 +1212,8 @@ unsigned long get_num(void) { unsigned char count = 0; char input; - cursor(1); - cblank(1); + // cursor(1); + // cblank(1); while((input = numgetc()) != '\n') { if(count >= 10) continue; @@ -1242,7 +1224,7 @@ unsigned long get_num(void) { count--; } else if(input == 'a') { if(!count) { - cursor(0); + // cursor(0); return UINT32_MAX; } } else if(input == 'k' || input == 'm') { @@ -1263,7 +1245,7 @@ unsigned long get_num(void) { num_buf[count++] = input; } } - cursor(0); + // cursor(0); num_buf[count] = '\0'; return strtoul(num_buf, (char **)NULL, 10); } @@ -1283,10 +1265,10 @@ void cash_or_guns(void) while ((choice != '1') && (choice != '2')) { gotoxy(10, 10); - cursor(1); + // cursor(1); cputc('?'); choice = get_one(); - cursor(0); + // cursor(0); } cputc(choice); @@ -1400,17 +1382,13 @@ void port_stats(void) if(port_stat_dirty) { void *p = (void *)(PEEK(88) + 256 * PEEK(89)); - /* don't update the top of the screen while ANTIC is - reading from it (prevents tearing)... but it doesn't work :( */ - // waitvcount(84); memcpy(p, &port_stat_screen, 640); port_stat_dirty = 0; } #endif /* dynamic stuff: */ - // waitvcount(84); - cursor(0); + // cursor(0); gotoxy(firmpos, 0); cputs("Firm: "); cputs(firm); @@ -1604,7 +1582,7 @@ void aire(void) { #endif void retire(void) { - cursor(0); + // cursor(0); compradores_report(); revers(1); retire_blanks(); @@ -2552,7 +2530,7 @@ int port_choices(void) { gotoxy(0, 22); clrtobot(); - cursor(0); + // cursor(0); #ifdef BIGNUM // TODO: make this smaller! @@ -2579,7 +2557,7 @@ int port_choices(void) { if(!retire_ok) cputs("or "); cputs("Quit trading"); if(retire_ok) cputs(", or Retire"); - cursor(1); + // cursor(1); cputs("? "); for(;;) { @@ -2593,7 +2571,7 @@ int port_choices(void) { break; } } - cursor(0); + // cursor(0); return choice; } @@ -2601,7 +2579,7 @@ int port_choices(void) { void name_firm(void) { unsigned char input, firmlen = 0; - cursor(0); + // cursor(0); clrscr(); chlinexy(1, 7, 38); @@ -2618,7 +2596,7 @@ void name_firm(void) { gotoxy(2, 11); cputs("What will you name your"); gotoxy(6, 13); - cursor(1); + // cursor(1); cputs("Firm:"); chlinexy(12, 14, 22); @@ -2641,7 +2619,7 @@ void name_firm(void) { } } - cursor(0); + // cursor(0); firm[firmlen] = '\0'; firmpos = 12 - firmlen / 2; return; @@ -2956,6 +2934,7 @@ int main(void) { #endif atari_text_setup(); + cursor(0); #ifdef BIGNUM_TEST bignum_test(); @@ -3020,8 +2999,6 @@ int main(void) { timed_getch(); clear_msg_window(); - // gotoxy(0, 18); - // clrtobot(); cputs("Elder Brother Wu reminds you of the\r\n"); cputs("Confucian ideal of personal worthiness,\r\n"); cputs("and how this applies to paying one's\r\n"); @@ -3030,8 +3007,6 @@ int main(void) { timed_getch(); clear_msg_window(); - // gotoxy(0, 18); - // clrtobot(); cputs("He is reminded of a fabled barbarian\r\n"); cputs("who came to a bad end, after not caring\r\n"); cputs("for his obligations.\r\n\r\n"); |