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authorB. Watson <yalhcru@gmail.com>2015-12-31 03:00:46 -0500
committerB. Watson <yalhcru@gmail.com>2015-12-31 03:00:46 -0500
commit0ab84dd41eabd424420530efa36ac6147379706c (patch)
tree186240740abb0dd7b71f7f872e7a261261175340 /README.txt
parente947bd066312e3fcaaad62914126ac9270e79fbf (diff)
downloadtaipan-0ab84dd41eabd424420530efa36ac6147379706c.tar.gz
faster screen updates, requires git cc65
Diffstat (limited to 'README.txt')
-rw-r--r--README.txt51
1 files changed, 38 insertions, 13 deletions
diff --git a/README.txt b/README.txt
index b31622b..b65a535 100644
--- a/README.txt
+++ b/README.txt
@@ -7,6 +7,15 @@ II version.
Currently the game is playable but incomplete, and has a few known bugs
(see "Bugs" section below) and probably a few unknown ones too.
+The latest version of the source can be found here:
+http://urchlay.naptime.net/repos/taipan/
+
+A binary of the game can be found here:
+
+http://urchlay.naptime.net/~urchlay/src/taipan.xex
+
+...though it might be outdated.
+
Linux/curses port can be found here:
http://www.ibiblio.org/pub/linux/games/textrpg/
@@ -22,11 +31,11 @@ What's missing:
- Large integer (or floating point) support. Cash, Bank, and Debt
amounts will roll over to 0 if they exceed the max value for a 32-bit
unsigned integer (around 4 billion). I'm not sure if this is a real
- problem for anyone (it takes a *long* time to get over a billion in
- this game).
+ problem for anyone (it takes a *long* time to get over a billion
+ in this game). As a side effect of this, the "negative interest"
+ bug/feature is missing.
-- The title screen and ship graphics are pretty crude compared to
- the Apple II original (though they're nicer than the curses ones).
+- The title screen isn't as nice as the Apple version.
Building:
@@ -34,6 +43,19 @@ Prerequisites are GNU make, cc65 (I use version 2.13.0, any recent one
should do), perl (any recent-ish version), and a *nix-like environment (I
use Slackware Linux, if you're on Windows you might try Cygwin or Msys).
+Build Requirements:
+
+- GNU make. I use version 3.82, but I don't use any of its special
+ features, so any version should do. In fact, BSD make might work.
+
+- cc65. Originally I used version 2.13.3, and part way through I
+ upgraded to a git snapshot dated December 29, 2015.
+
+- perl. I use version 5.18.1, probably any 5.x version will work.
+
+- A UNIX/POSIX environment. At least, you need a 'cat' command and
+ a shell that does I/O redirection.
+
If you plan to edit the title screen or ship graphics, you'll need
the Atari800 emulator. It's also handy for actually playing the game,
whether you build it or use the provided binary.
@@ -41,15 +63,18 @@ whether you build it or use the provided binary.
Running:
The game binary is called "taipan.xex". It's a standard Atari DOS
-'binary load' file. You can load it on a real Atari computer: any
-400/800/XL/XE model should be fine, so long as it has at least 48K of
-RAM. Use a SIO2PC cable and software like Atariserver (Linux) or APE
-(Windows) to download the game to the Atari. If you can come up with
-a way to actually copy it to a real floppy disk, you probably want a
-bootable DOS disk with Taipan renamed to AUTORUN.SYS.
-
-It's also possible to run Taipan in an emulator, such as Atari800
-or Altirra.
+'binary load' file, which expects to be run with BASIC disabled and no
+cartridges inserted.
+
+You can run it on a real Atari computer: any 400/800/XL/XE model should
+be fine, so long as it has at least 48K of RAM. Use a SIO2PC cable and
+software like Atariserver (Linux) or APE (Windows) to serve the game to
+the Atari. If you can come up with a way to actually copy it to a real
+floppy disk, you probably want a bootable DOS disk with Taipan renamed
+to AUTORUN.SYS.
+
+It's also possible to run Taipan in an emulator, such as Atari800,
+Atari++, or Altirra.
License: