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authorB. Watson <yalhcru@gmail.com>2016-01-03 22:31:31 -0500
committerB. Watson <yalhcru@gmail.com>2016-01-03 22:31:31 -0500
commit78955cb3856cfc0115c7e2f2813132cc46c4fd23 (patch)
tree051c4061a451cbd66c42b9cca9315417fcf632c6 /README.txt
parent3e443ad06e61cf6f67c335f657b4010efc7993fe (diff)
downloadtaipan-78955cb3856cfc0115c7e2f2813132cc46c4fd23.tar.gz
choose pallette on title screen (atari logo key)
Diffstat (limited to 'README.txt')
-rw-r--r--README.txt15
1 files changed, 9 insertions, 6 deletions
diff --git a/README.txt b/README.txt
index 065557a..9c8f1f7 100644
--- a/README.txt
+++ b/README.txt
@@ -40,12 +40,13 @@ Build Requirements:
version of BSD make (which works).
- cc65. Originally I used version 2.13.3, and part way through I
- upgraded to a git snapshot dated December 29, 2015. cc65-2.3.13
- is probably broken right now, but it will be supported again.
+ upgraded to a git snapshot dated December 29, 2015. Building with
+ cc65-2.3.13 is probably broken right now, but it will be supported
+ again.
- gcc. I use version 4.8.2. Probably any version will do. It's only
needed for convfont.c (and there's nothing gcc-specific about it,
- so really you just need any C compiler).
+ so really you just need any C compiler, see HOSTCC in the Makefile).
- perl. I use version 5.18.1, probably any 5.x version will work.
@@ -53,9 +54,9 @@ Build Requirements:
a shell that does I/O redirection. Linux, BSD, and Mac OS X should
be fine. If you're on Windows, try Cygwin.
-If you plan to edit the port status scrren or ship graphics, you'll need
-the Atari800 emulator. It's also handy for actually playing the game,
-whether you build it or use the provided binary.
+If you plan to edit the port status scrren, you'll need the Atari800
+emulator. It's also handy for actually playing the game, whether you
+build it or use the provided binary.
If you plan to edit the title screen, you'll need the ImageMagick library
and its perl module (Image::Magick). Also you'll need something that
@@ -124,6 +125,8 @@ arcade game).
Bugs! At least these:
+- Throw Cargo screen layout is a mess.
+
- The "negative interest" bug is currently missing, due to using
unsigned values for debt. Plus, it's cheating. It'll get added back when
I either start using big numbers (floats or 64-bit ints or whatever),