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author | B. Watson <yalhcru@gmail.com> | 2016-01-18 14:28:59 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-18 14:28:59 -0500 |
commit | cf513e685ecfab5acfc5cf3ea0b9e67370915da8 (patch) | |
tree | 52cdf9694036efed5c571baa5705c2daf3175af8 /README.txt | |
parent | 807708211e2206d3b21c9c6353203ee40bdfe30b (diff) | |
download | taipan-cf513e685ecfab5acfc5cf3ea0b9e67370915da8.tar.gz |
fix big_negate, allow lowercase z in firm name, tighten up bigfloat.s
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 19 |
1 files changed, 7 insertions, 12 deletions
@@ -43,6 +43,10 @@ Build Requirements: - perl. I use version 5.18.1, probably any 5.x version will work. +- git. You don't exactly *need* this to build the code, but if you + have it, the git hash will be built into the binary and appear on + the title screen. + - A UNIX/POSIX environment. At least, you need a 'cat' command and a shell that does I/O redirection. Linux, BSD, and Mac OS X should be fine. If you're on Windows, try Cygwin. @@ -116,13 +120,6 @@ arcade game). BUGS! At least these: -- The BSS can overlap the start of the title screen (it's very close - anyway). Consequences: There is a momentary graphics glitch when the - main game is done loading and before it shows the "name your firm" - screen. Also, we can't go back and display the title screen (but that's - not something really necessary anyway). The fix: make the damn code - smaller! Also, rearrange memory layout (see memory_layout.txt). - - After a battle, the prices don't get reset (or, not always?) when entering the new port (confirm?). @@ -155,11 +152,9 @@ BUGS! At least these: I'm using the graphical title screen, I have a few more characters I can redefine as damaged ship sections. -- One of my playtesters reported that, when running away from combat, it - said 4 billion ships were attacking (number of ships must have gone - negative). I was never able to reproduce this.... but another playtester - reported that (in a later version), the number of enemy ships suddenly - jumped to 6000+ during a fight, so there's something hinky there. +- Fixed, I think: One of my playtesters reported that, when running away + from combat, it said 4 billion ships were attacking (number of ships + must have gone negative). - After a fight, "Arriving at Manila" or such will sometimes appear on the fight screen without clearing it first (ships still visible). |