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authorB. Watson <yalhcru@gmail.com>2016-01-18 14:28:59 -0500
committerB. Watson <yalhcru@gmail.com>2016-01-18 14:28:59 -0500
commitcf513e685ecfab5acfc5cf3ea0b9e67370915da8 (patch)
tree52cdf9694036efed5c571baa5705c2daf3175af8 /README.txt
parent807708211e2206d3b21c9c6353203ee40bdfe30b (diff)
downloadtaipan-cf513e685ecfab5acfc5cf3ea0b9e67370915da8.tar.gz
fix big_negate, allow lowercase z in firm name, tighten up bigfloat.s
Diffstat (limited to 'README.txt')
-rw-r--r--README.txt19
1 files changed, 7 insertions, 12 deletions
diff --git a/README.txt b/README.txt
index ad6736d..90fd0f8 100644
--- a/README.txt
+++ b/README.txt
@@ -43,6 +43,10 @@ Build Requirements:
- perl. I use version 5.18.1, probably any 5.x version will work.
+- git. You don't exactly *need* this to build the code, but if you
+ have it, the git hash will be built into the binary and appear on
+ the title screen.
+
- A UNIX/POSIX environment. At least, you need a 'cat' command and
a shell that does I/O redirection. Linux, BSD, and Mac OS X should
be fine. If you're on Windows, try Cygwin.
@@ -116,13 +120,6 @@ arcade game).
BUGS! At least these:
-- The BSS can overlap the start of the title screen (it's very close
- anyway). Consequences: There is a momentary graphics glitch when the
- main game is done loading and before it shows the "name your firm"
- screen. Also, we can't go back and display the title screen (but that's
- not something really necessary anyway). The fix: make the damn code
- smaller! Also, rearrange memory layout (see memory_layout.txt).
-
- After a battle, the prices don't get reset (or, not always?) when
entering the new port (confirm?).
@@ -155,11 +152,9 @@ BUGS! At least these:
I'm using the graphical title screen, I have a few more characters I
can redefine as damaged ship sections.
-- One of my playtesters reported that, when running away from combat, it
- said 4 billion ships were attacking (number of ships must have gone
- negative). I was never able to reproduce this.... but another playtester
- reported that (in a later version), the number of enemy ships suddenly
- jumped to 6000+ during a fight, so there's something hinky there.
+- Fixed, I think: One of my playtesters reported that, when running away
+ from combat, it said 4 billion ships were attacking (number of ships
+ must have gone negative).
- After a fight, "Arriving at Manila" or such will sometimes appear on the
fight screen without clearing it first (ships still visible).