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author | B. Watson <yalhcru@gmail.com> | 2016-01-17 06:33:59 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-17 06:33:59 -0500 |
commit | e033d3cecc1707419525382f4635fcbc54df1e39 (patch) | |
tree | 31461e1c6e205802e732a8d39125da7d32003357 /README.txt | |
parent | 7b2440363630fc413f7d6540c9c47f521aa6c912 (diff) | |
download | taipan-e033d3cecc1707419525382f4635fcbc54df1e39.tar.gz |
save a few bytes, use a proper loop for flashing enemy ships
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 11 |
1 files changed, 5 insertions, 6 deletions
@@ -114,10 +114,7 @@ slower, and the prompt timeouts will be 20% longer (1 sec => 1.2 sec). I don't think this is a real issue (it's not like Taipan is a fast-paced arcade game). -Bugs! At least these: - -- Exiting the game (Play again? N) needs to at minimum restore the - original text/background colors. +BUGS! At least these: - The BSS can overlap the start of the title screen (it's very close anyway). Consequences: There is a momentary graphics glitch when the @@ -160,7 +157,9 @@ Bugs! At least these: - One of my playtesters reported that, when running away from combat, it said 4 billion ships were attacking (number of ships must have gone - negative). I was never able to reproduce this. + negative). I was never able to reproduce this.... but another playtester + reported that (in a later version), the number of enemy ships suddenly + jumped to 6000+ during a fight, so there's something hinky there. - After a fight, "Arriving at Manila" or such will sometimes appear on the fight screen without clearing it first (ships still visible). @@ -333,7 +332,7 @@ Other things that need doing to the code: 4 digits there, 9999trillion would be the max. Or, abbreviate "billion" as "bil", allowing 4 more digits. "99999999 bil" would be 99 quadrillion. -- Size optimization. Right now, the executable is almost 28K of code. I'd +- Size optimization. Right now, the executable is almost 30K of code. I'd like it to at least fit on a 16K cartridge. A lot of the C code is redundant, and some things can be rewritten in asm if need be. I've already eliminated all uses of printf() and its ilk, which removed 2K |