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authorB. Watson <yalhcru@gmail.com>2016-01-02 21:35:39 -0500
committerB. Watson <yalhcru@gmail.com>2016-01-02 21:35:39 -0500
commit7d412a05b2eb563f268d81387be0dacd1b77cac2 (patch)
treecb8d2c1a5356a2f83d21f3eebcef6d7edf3b3da0 /newtitle.pl
parentd3395e701c2a14d30508a7f36c84be620ff2261a (diff)
downloadtaipan-7d412a05b2eb563f268d81387be0dacd1b77cac2.tar.gz
leave title screen showing while loading (not quite right yet)
Diffstat (limited to 'newtitle.pl')
-rw-r--r--newtitle.pl5
1 files changed, 3 insertions, 2 deletions
diff --git a/newtitle.pl b/newtitle.pl
index 8daae62..a5cf2d2 100644
--- a/newtitle.pl
+++ b/newtitle.pl
@@ -30,8 +30,9 @@ for $y (0..183) {
# have an LMS for the 2nd half. Since we're using narrow
# playfield mode, we don't have to leave a hole in the data,
# just make sure it gets loaded to an address aligned to a
-# 32-byte boundary. I choose $3000 for now.
-$load = 0x3000;
+# 32-byte boundary. It's getting loaded at $9000 so it can
+# stay in memory while the rest of the game loads.
+$load = 0x9000;
$len = scalar @bytes;
$end = $load + $len - 1;
print chr(0xff), chr(0xff);