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author | B. Watson <yalhcru@gmail.com> | 2016-01-02 21:35:39 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-02 21:35:39 -0500 |
commit | 7d412a05b2eb563f268d81387be0dacd1b77cac2 (patch) | |
tree | cb8d2c1a5356a2f83d21f3eebcef6d7edf3b3da0 /newtitle.pl | |
parent | d3395e701c2a14d30508a7f36c84be620ff2261a (diff) | |
download | taipan-7d412a05b2eb563f268d81387be0dacd1b77cac2.tar.gz |
leave title screen showing while loading (not quite right yet)
Diffstat (limited to 'newtitle.pl')
-rw-r--r-- | newtitle.pl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/newtitle.pl b/newtitle.pl index 8daae62..a5cf2d2 100644 --- a/newtitle.pl +++ b/newtitle.pl @@ -30,8 +30,9 @@ for $y (0..183) { # have an LMS for the 2nd half. Since we're using narrow # playfield mode, we don't have to leave a hole in the data, # just make sure it gets loaded to an address aligned to a -# 32-byte boundary. I choose $3000 for now. -$load = 0x3000; +# 32-byte boundary. It's getting loaded at $9000 so it can +# stay in memory while the rest of the game loads. +$load = 0x9000; $len = scalar @bytes; $end = $load + $len - 1; print chr(0xff), chr(0xff); |