diff options
-rw-r--r-- | README.txt | 29 | ||||
-rw-r--r-- | push.sh | 3 | ||||
-rw-r--r-- | taipan.c | 8 |
3 files changed, 19 insertions, 21 deletions
@@ -120,27 +120,19 @@ arcade game). BUGS! At least these: -- When entering bank deposit/withdrawal amounts, numbers greater than - 2**32-1 (2,147,483,647) result in the wrong amount being transferred, - due to get_num() returning a signed long (which it does in order to - support pressing Enter for 'all', which returns -1). Fixing this will - require changes to both get_num() and all the code that calls it. - - After a battle, the prices don't get reset (or, not always?) when - entering the new port (confirm? This was reported but I haven't - seen it). + entering the new port. - The "negative interest" bug is currently missing, due to using unsigned values for debt. Plus, it's cheating. I'm undecided whether or not to use a bignum for debt; if I do, it will be possible to have negative debt. -- Not really a bug, but, the interest calculation for debt - is slightly different, due to using integer math. Very small debt - amounts will grow much faster than they should, then stabilize and - converge towards the correct values over time. This only happens when - you have less than 10 in debt, which (at least for me) is a pretty - rare situation. +- Not really a bug, but, the interest calculation for debt is slightly + different, due to using integer math. Very small debt amounts will grow + much faster than they should, then stabilize and converge towards the + correct values over time. This only happens when you have less than + 10 in debt, which (at least for me) is a pretty rare situation. - A few things in the screen layout are slightly off comapred to the Apple version. Would really like to get it exact. @@ -163,9 +155,10 @@ BUGS! At least these: from combat, it said 4 billion ships were attacking (number of ships must have gone negative). -- After a fight, "Arriving at Manila" or such will sometimes appear on the - fight screen without clearing it first (ships still visible). - sea_battle() is returning something unexpected, but how? +- Fixed, I think: After a fight, "Arriving at Manila" or such will + sometimes appear on the fight screen without clearing it first (ships + still visible). This happened when Li Yuen's pirates drove off the + first enemy fleet, then attacked the player. Deliberate differences between the Apple II and Atari ports: @@ -185,7 +178,7 @@ Deliberate differences between the Apple II and Atari ports: some prompts need Enter, some don't. In the Atari port, the only prompts that require Enter are: - naming your firm - - entering a cash amount (but not if you hit a for "all") + - entering an amount, cash or items (but not if you hit a for "all") 5. "We have 5 guns" is in an inverse video box. I think it looks nicer, and it matches the "You can afford 5" inverse video box on the trading @@ -5,7 +5,8 @@ # "naptime" is a shell script that you don't have :) git push && make distclean all || exit 1 -URL="$( naptime taipan.xex | sed 's,urchlay.naptime.net,204.9.204.226,' )" +#URL="$( naptime taipan.xex | sed 's,urchlay.naptime.net,204.9.204.226,' )" +URL="$( naptime taipan.xex )" REV="$( git rev-parse --short HEAD )" echo "build ID $REV at $URL" @@ -1281,7 +1281,10 @@ unsigned long get_num(void) { num_buf[count] = '\0'; count--; } else if(input == 'a') { - if(!count) return UINT32_MAX; + if(!count) { + cursor(0); + return UINT32_MAX; + } } else if(input == 'k' || input == 'm') { char i; for(i = 0; i < (input == 'k' ? 3 : 6); i++) { @@ -2048,7 +2051,8 @@ void quit(void) timed_getch(TMOUT_3S); - return; + // return; // original code, results in prices not changing. + result = 0; } else { static int num_ships; num_ships = randi()%((capacity / 5) + guns) + 5; |