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-rw-r--r--textdecomp.s8
1 files changed, 0 insertions, 8 deletions
diff --git a/textdecomp.s b/textdecomp.s
index 725d0a5..970045c 100644
--- a/textdecomp.s
+++ b/textdecomp.s
@@ -56,14 +56,6 @@
; To get the bytes to use for a particular message:
; echo -n "message here" | ./textcomp 2>/dev/null|perl -ple 's/0x/\$/g; s/ /, /g'
-; TODO: no way to use \n in these (which affects dict33), fix.
-
-; TODO: if a message used in the game is exactly the same as a dict entry,
-; figure out a way for the game to use the dict entry in-place, instead
-; of a string consisting only of a dictionary lookup. Perl script can
-; generate an asm file that gets included here? _M_taipan = dict23, and
-; in messages.c it's an extern.
-
dict00:
dict01: .byte $98, $9d, $73, $54, $53, $80 ; "Li Yuen", 4 occurrences
;dict02: .byte $7c, $c1, $05, $4b, $57, $12, $3d, $42, $05, $48, $00 ; "Elder Brother", 3