diff options
-rw-r--r-- | BUGS.txt | 7 | ||||
-rw-r--r-- | NOTES.txt | 19 | ||||
-rw-r--r-- | taipan.c | 2 |
3 files changed, 20 insertions, 8 deletions
@@ -21,10 +21,3 @@ Bug List for Atari 8-bit Taipan the 22nd character, it acts like you pressed Enter after it. A good compromise might be to allow up to 22 characters, then any keypress other than backspace or enter would show the "please limit" prompt. - -- Damaged ship graphics need work. I don't have enough unused font - characters to duplicate the Apple bitmapped graphics exactly, plus - each damage location must fit entirely within a character cell... but a - couple of my damaged sections are pretty hokey-looking. Also, now that - I'm using the graphical title screen, I have a few more characters I - can redefine as damaged ship sections. @@ -5,7 +5,7 @@ The Atari executable file format allows for concatenating executables. The result is still a valid executable. I use this to load the splash screen and custom font directly into memory before the main program loads. The Makefile documents how all this works, but it might seem pretty -hairy if you're new to the Atari, Makefiles, and/or Perl. +hairy if you're new to the Atari, C, Makefiles, and/or Perl. The Apple version of the game was expected to be run on a monochrome monitor. Like many other ports from the Apple to the Atari, there will @@ -117,6 +117,23 @@ Deliberate differences between the Apple II and Atari ports: Disabling these on an 800 is non-trivial. On XL/XE machines, they are disabled to mimic the Apple version. +19. A couple of prompts have been removed. "Limit your firm name + to 22 characters" is gone (instead, you just can't type more than + that). "Your ship would be overburdened" when you try to buy + a gun you don't have room for is gone (instead, the game just + doesn't offer to sell you a gun). + +20. The game doesn't beep at you when you enter something incorrect. This + is a stylistic decision (I hate error beeps). + +21. The cartridge version of the game has in-game help, if you press the + ? key. So far this is only partly implemented. + +22. On the combat screen, the ship graphics are different: the ship is + 1 pixel narrower than the Apple version, and the whole aspect ratio + is different due to hardware differences (Atari monochrome pixels are + taller than they are wide). Also, the damage to enemy ships isn't + exactly the same (but it's close enough IMO). Differences between the Apple II original and Linux port: @@ -3531,6 +3531,8 @@ int main(void) { port_stats(); + /* Note: "fined you 0" if you have no cash looks weird, but is NOT + a bug, the original Apple II code does that. */ compradores_report(); cprint_bad_joss(); // cputs("The local authorities have seized your\n" |