diff options
Diffstat (limited to 'taipan.c')
-rw-r--r-- | taipan.c | 45 |
1 files changed, 29 insertions, 16 deletions
@@ -712,6 +712,15 @@ void plus_or_space(unsigned char b) { hide_cursor(); } +char set_orders(char orders) { + switch((char)timed_getch(TMOUT_3S)) { + case 'f': return 1; + case 'r': return 2; + case 't': return 3; + default: return orders; + } +} + int sea_battle(int id, int num_ships) { /* These locals seem to eat too much stack and cause weird behaviour, so they're static now. */ @@ -749,7 +758,7 @@ int sea_battle(int id, int num_ships) { clrscr(); cursor(0); - flushinp(); + // flushinp(); /* the static part of "we have N guns" display, gets printed only once per battle. Bloats the code by 30-odd bytes, but @@ -774,7 +783,7 @@ int sea_battle(int id, int num_ships) { } */ - flushinp(); + // flushinp(); gotoxy(0, 3); clrtoeol(); @@ -800,7 +809,7 @@ int sea_battle(int id, int num_ships) { gotoxy(0, 16); cputs("\r\n"); - input = timed_getch(TMOUT_3S); + // input = timed_getch(TMOUT_3S); /* using a switch() instead of a chain of if/else actually increases code size by 16 bytes! @@ -812,6 +821,8 @@ int sea_battle(int id, int num_ships) { } */ + orders = set_orders(orders); + /* if(input == 'f') { orders = 1; } else if(input == 'r') { @@ -819,17 +830,13 @@ int sea_battle(int id, int num_ships) { } else if (input == 't') { orders = 3; } + */ if(orders == 0) { - input = timed_getch(TMOUT_3S); - - if (input == 'f') { - orders = 1; - } else if(input == 'r') { - orders = 2; - } else if(input == 't') { - orders = 3; - } else { + // input = timed_getch(TMOUT_3S); + + orders = set_orders(orders); + if(!orders) { gotoxy(0, 3); clrtoeol(); cputs("Taipan, what shall we do??\r\n(Fight, Run, Throw cargo)"); @@ -975,8 +982,10 @@ int sea_battle(int id, int num_ships) { gotoxy(0, 16); - timed_getch(TMOUT_3S); + // input = timed_getch(TMOUT_3S); + orders = set_orders(orders); + /* if(input == 'f') { orders = 1; } else if(input == 'r') { @@ -984,6 +993,7 @@ int sea_battle(int id, int num_ships) { } else if(input == 't') { orders = 3; } + */ } } else if ((orders == 1) && (guns == 0)) { gotoxy(0, 3); @@ -1083,7 +1093,7 @@ int sea_battle(int id, int num_ships) { ok += ik++; if(randi()%ok > randi()%num_ships) { - flushinp(); + // flushinp(); gotoxy(0, 3); clrtoeol(); cputs("We got away from 'em, Taipan!"); @@ -1123,8 +1133,10 @@ int sea_battle(int id, int num_ships) { gotoxy(0, 16); - timed_getch(TMOUT_3S); + // input = timed_getch(TMOUT_3S); + orders = set_orders(orders); + /* if(input == 'f') { orders = 1; } else if(input == 'r') { @@ -1132,6 +1144,7 @@ int sea_battle(int id, int num_ships) { } else if(input == 't') { orders = 3; } + */ } } } @@ -1142,7 +1155,7 @@ int sea_battle(int id, int num_ships) { cputs("They're firing on us, Taipan!"); timed_getch(TMOUT_3S); - flushinp(); + // flushinp(); /* screen flash doesn't change the hue bit of COLOR2 register, since we now support changing |