Age | Commit message (Expand) | Author |
2016-02-06 | rearrage logic in checkmem.s slightly | B. Watson |
2016-02-06 | trim another few bytes | B. Watson |
2016-02-05 | abort loading if BASIC or a cart is present | B. Watson |
2016-02-05 | more code shrinkage, we have 4523 bytes free now | B. Watson |
2016-02-04 | rewrite cspace() in asm, save a few more bytes | B. Watson |
2016-02-04 | support BROKEN xex loaders that can't handle markers after the 1st segment | B. Watson |
2016-02-04 | crunch another 100 bytes of code | B. Watson |
2016-02-04 | get rid of ultoa() wrapper for ultostr() | B. Watson |
2016-02-04 | finally figured out a way to use ctags with mixed asm/C project | B. Watson |
2016-02-04 | commented the hell out of explosion.s | B. Watson |
2016-02-02 | fix sound not working with APE loader | B. Watson |
2016-02-01 | get rid of "to" after "your orders are", fixes gun display and descenders tou... | B. Watson |
2016-02-01 | put spacing of "your orders" back like it was, see how it looks | B. Watson |
2016-02-01 | yet another explosion type | B. Watson |
2016-02-01 | print BSS size in size.pl | B. Watson |
2016-02-01 | playing with PMG for explosions | B. Watson |
2016-01-31 | clean up and document new explosion.s | B. Watson |
2016-01-31 | hopefully fix new explosion.s crashing SDX test machine | B. Watson |
2016-01-31 | tweaking new explosion look | B. Watson |
2016-01-31 | code tigthening, new explosion effect | B. Watson |
2016-01-30 | whoops, left TIMEWARP enabled | B. Watson |
2016-01-30 | much code-crunching. almost 4K free now. | B. Watson |
2016-01-30 | use loop in set_prices(), save 142 bytes | B. Watson |
2016-01-30 | add some generated files to .gitignore | B. Watson |
2016-01-29 | screen-shaking during explosion, it sucks though, disabled for now | B. Watson |
2016-01-29 | rewrote screen-flash in asm, save a few bytes | B. Watson |
2016-01-28 | help text now "space/return: start game" | B. Watson |
2016-01-27 | fix large debt amounts wrapping to next line | B. Watson |
2016-01-27 | allow Enter key to start game | B. Watson |
2016-01-27 | timed_getch now uses hardcoded 300 jiffies, all prompts are 5 sec | B. Watson |
2016-01-27 | merge timed_getch.s and jsleep.s, preparing to change timed_getch() API | B. Watson |
2016-01-26 | streamline sea_battle(), save 190 bytes | B. Watson |
2016-01-26 | space bar to start game, rather than any key | B. Watson |
2016-01-26 | fix prices not being reset, make cursor less visible | B. Watson |
2016-01-23 | get_num() now handles values up to UINT32_MAX-1 | B. Watson |
2016-01-22 | use cc65 rand(), see if random events occur closer to how they do in the appl... | B. Watson |
2016-01-20 | rewrite sound code in asm, shed 186 bytes | B. Watson |
2016-01-20 | document new features and bugs | B. Watson |
2016-01-20 | fix and simplify cprintfancy, allow Delete key and K/M for 1000/1M when enter... | B. Watson |
2016-01-18 | readme | B. Watson |
2016-01-18 | fix big_negate, allow lowercase z in firm name, tighten up bigfloat.s | B. Watson |
2016-01-18 | fix "65534 ships attacking", stop assuming a bignum can handle a fraction | B. Watson |
2016-01-17 | save a few bytes, use a proper loop for flashing enemy ships | B. Watson |
2016-01-17 | add missing header from previous commit | B. Watson |
2016-01-17 | restore colors/font on exit, fix bank withdrawal bug, rename bignum stuff | B. Watson |
2016-01-17 | fix final_stats() negative finalcash and score | B. Watson |
2016-01-16 | fix formatting in too_much_cash() | B. Watson |
2016-01-16 | fix cash overflow in sell() | B. Watson |
2016-01-16 | cprintfancy_big() overhaul | B. Watson |
2016-01-16 | you're a (m|b|tr)illionaire, plus tighten up code some more | B. Watson |