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2016-02-07tweaking checkmem stuffB. Watson
2016-02-06trying to get taipan to load with atarimax flash cart xex loaderB. Watson
2016-02-06rearrage logic in checkmem.s slightlyB. Watson
2016-02-06trim another few bytesB. Watson
2016-02-05abort loading if BASIC or a cart is presentB. Watson
2016-02-05more code shrinkage, we have 4523 bytes free nowB. Watson
2016-02-04rewrite cspace() in asm, save a few more bytesB. Watson
2016-02-04support BROKEN xex loaders that can't handle markers after the 1st segmentB. Watson
2016-02-04crunch another 100 bytes of codeB. Watson
2016-02-04get rid of ultoa() wrapper for ultostr()B. Watson
2016-02-04finally figured out a way to use ctags with mixed asm/C projectB. Watson
2016-02-04commented the hell out of explosion.sB. Watson
2016-02-02fix sound not working with APE loaderB. Watson
2016-02-01get rid of "to" after "your orders are", fixes gun display and descenders ↵B. Watson
touching text
2016-02-01put spacing of "your orders" back like it was, see how it looksB. Watson
2016-02-01yet another explosion typeB. Watson
2016-02-01print BSS size in size.plB. Watson
2016-02-01playing with PMG for explosionsB. Watson
2016-01-31clean up and document new explosion.sB. Watson
2016-01-31hopefully fix new explosion.s crashing SDX test machineB. Watson
2016-01-31tweaking new explosion lookB. Watson
2016-01-31code tigthening, new explosion effectB. Watson
2016-01-30whoops, left TIMEWARP enabledB. Watson
2016-01-30much code-crunching. almost 4K free now.B. Watson
2016-01-30use loop in set_prices(), save 142 bytesB. Watson
2016-01-30add some generated files to .gitignoreB. Watson
2016-01-29screen-shaking during explosion, it sucks though, disabled for nowB. Watson
2016-01-29rewrote screen-flash in asm, save a few bytesB. Watson
2016-01-28help text now "space/return: start game"B. Watson
2016-01-27fix large debt amounts wrapping to next lineB. Watson
2016-01-27allow Enter key to start gameB. Watson
2016-01-27timed_getch now uses hardcoded 300 jiffies, all prompts are 5 secB. Watson
2016-01-27merge timed_getch.s and jsleep.s, preparing to change timed_getch() APIB. Watson
2016-01-26streamline sea_battle(), save 190 bytesB. Watson
2016-01-26space bar to start game, rather than any keyB. Watson
2016-01-26fix prices not being reset, make cursor less visibleB. Watson
2016-01-23get_num() now handles values up to UINT32_MAX-1B. Watson
2016-01-22use cc65 rand(), see if random events occur closer to how they do in the ↵B. Watson
apple port
2016-01-20rewrite sound code in asm, shed 186 bytesB. Watson
2016-01-20document new features and bugsB. Watson
2016-01-20fix and simplify cprintfancy, allow Delete key and K/M for 1000/1M when ↵B. Watson
entering numbers
2016-01-18readmeB. Watson
2016-01-18fix big_negate, allow lowercase z in firm name, tighten up bigfloat.sB. Watson
2016-01-18fix "65534 ships attacking", stop assuming a bignum can handle a fractionB. Watson
2016-01-17save a few bytes, use a proper loop for flashing enemy shipsB. Watson
2016-01-17add missing header from previous commitB. Watson
2016-01-17restore colors/font on exit, fix bank withdrawal bug, rename bignum stuffB. Watson
2016-01-17fix final_stats() negative finalcash and scoreB. Watson
2016-01-16fix formatting in too_much_cash()B. Watson
2016-01-16fix cash overflow in sell()B. Watson