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taipan
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Taipan! for the Atari 800/XL/XE
urchlay -at- slackware _dot_ uk
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Author
2016-02-06
trying to get taipan to load with atarimax flash cart xex loader
B. Watson
2016-02-06
rearrage logic in checkmem.s slightly
B. Watson
2016-02-06
trim another few bytes
B. Watson
2016-02-05
abort loading if BASIC or a cart is present
B. Watson
2016-02-05
more code shrinkage, we have 4523 bytes free now
B. Watson
2016-02-04
rewrite cspace() in asm, save a few more bytes
B. Watson
2016-02-04
support BROKEN xex loaders that can't handle markers after the 1st segment
B. Watson
2016-02-04
crunch another 100 bytes of code
B. Watson
2016-02-04
get rid of ultoa() wrapper for ultostr()
B. Watson
2016-02-04
finally figured out a way to use ctags with mixed asm/C project
B. Watson
2016-02-04
commented the hell out of explosion.s
B. Watson
2016-02-02
fix sound not working with APE loader
B. Watson
2016-02-01
get rid of "to" after "your orders are", fixes gun display and descenders ↵
B. Watson
touching text
2016-02-01
put spacing of "your orders" back like it was, see how it looks
B. Watson
2016-02-01
yet another explosion type
B. Watson
2016-02-01
print BSS size in size.pl
B. Watson
2016-02-01
playing with PMG for explosions
B. Watson
2016-01-31
clean up and document new explosion.s
B. Watson
2016-01-31
hopefully fix new explosion.s crashing SDX test machine
B. Watson
2016-01-31
tweaking new explosion look
B. Watson
2016-01-31
code tigthening, new explosion effect
B. Watson
2016-01-30
whoops, left TIMEWARP enabled
B. Watson
2016-01-30
much code-crunching. almost 4K free now.
B. Watson
2016-01-30
use loop in set_prices(), save 142 bytes
B. Watson
2016-01-30
add some generated files to .gitignore
B. Watson
2016-01-29
screen-shaking during explosion, it sucks though, disabled for now
B. Watson
2016-01-29
rewrote screen-flash in asm, save a few bytes
B. Watson
2016-01-28
help text now "space/return: start game"
B. Watson
2016-01-27
fix large debt amounts wrapping to next line
B. Watson
2016-01-27
allow Enter key to start game
B. Watson
2016-01-27
timed_getch now uses hardcoded 300 jiffies, all prompts are 5 sec
B. Watson
2016-01-27
merge timed_getch.s and jsleep.s, preparing to change timed_getch() API
B. Watson
2016-01-26
streamline sea_battle(), save 190 bytes
B. Watson
2016-01-26
space bar to start game, rather than any key
B. Watson
2016-01-26
fix prices not being reset, make cursor less visible
B. Watson
2016-01-23
get_num() now handles values up to UINT32_MAX-1
B. Watson
2016-01-22
use cc65 rand(), see if random events occur closer to how they do in the ↵
B. Watson
apple port
2016-01-20
rewrite sound code in asm, shed 186 bytes
B. Watson
2016-01-20
document new features and bugs
B. Watson
2016-01-20
fix and simplify cprintfancy, allow Delete key and K/M for 1000/1M when ↵
B. Watson
entering numbers
2016-01-18
readme
B. Watson
2016-01-18
fix big_negate, allow lowercase z in firm name, tighten up bigfloat.s
B. Watson
2016-01-18
fix "65534 ships attacking", stop assuming a bignum can handle a fraction
B. Watson
2016-01-17
save a few bytes, use a proper loop for flashing enemy ships
B. Watson
2016-01-17
add missing header from previous commit
B. Watson
2016-01-17
restore colors/font on exit, fix bank withdrawal bug, rename bignum stuff
B. Watson
2016-01-17
fix final_stats() negative finalcash and score
B. Watson
2016-01-16
fix formatting in too_much_cash()
B. Watson
2016-01-16
fix cash overflow in sell()
B. Watson
2016-01-16
cprintfancy_big() overhaul
B. Watson
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