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.include "atari.inc"
.include "conio/mul40.s"
.export _clrtobot, _clrtoeol, _clr_screen, _clrtoline, _cspaces, _cblank, _cblankto, _backspace, _cprint_pipe, _cprint_bang, _cspace, _cputc_s, _comma_space, _cprint_colon_space, _cprint_question_space, _cprint_period, _cprint_taipan_prompt, _plus_or_space, _gotox0y22, _gotox0y3, _gotox0y, _cputc0, _set_orders
.export _rvs_on, _rvs_off
.importzp tmp3 ; ditto
.import _revflag ; conio/revers.s
.import bump_destptr ; these two are
.importzp destptr ; from draw_lorcha.s
.importzp sreg
.import _cprintulong, _cputc, _cprint_taipan, _timed_getch, _orders
.import _turbo
.ifdef CART_TARGET
.segment "HIGHCODE"
.else
.code
.endif
; void clr_screen(void);
; void clrtobot(void);
; void clrtoeol(void);
; void clrtoline(unsigned char line);
; this stuff doesn't disturb conio's (and the OS's) idea of the
; current cursor position. It's *way* faster than writing them in
; C in terms of cclear() (which uses one cputc() call per blank).
_clr_screen: ; same as gotoxy(0,0); clrtobot();
lda #0
sta ROWCRS
sta COLCRS
_clrtobot: ; same as clrtoline(24);
lda #24
;bne _clrtoline ; we'd have had to do this if ROWCRS weren't zero-page.
.byte $2c ; see bit trick explanation below, if you don't recognize this.
_clrtoeol:
lda ROWCRS
; fall through to _clrtoline
_clrtoline:
sta tmp3 ; stash our arg
;lda #0
;sta OLDCHR ; stop conio from redrawing stuff after we clear it,
; no longer needed with our custom conio.
; setup destptr to start of current line, NOT
; current cursor position.
lda ROWCRS
jsr mul40 ; AX = A*40 (addr of start-of-row)
clc
adc SAVMSC ; add AX to screen pointer
sta destptr
txa
adc SAVMSC+1
sta destptr+1
; X = current row, Y = current column. Stop clearing a line when Y == 40,
; we're done when X == 24. Apologies, the names X and Y are backwards
; compared to proper Cartesian coordinates.
ldx ROWCRS
ldy COLCRS
lda #0
clrloop:
sta (destptr),y ; blank a character (A == 0, screen code for a space)
iny
cpy #40
bne clrloop
ldy #0
inx
cpx tmp3
bcs done
jsr bump_destptr
lda #0
tay
beq clrloop
done:
rts
_cblankto:
sec
sbc COLCRS
beq done
bcs _cblank
rts
_cspaces:
sta tmp3
@lp:
jsr _cspace
dec tmp3
bne @lp
rts
_backspace:
dec COLCRS
lda #1
; fall through to _cblank
_cblank:
tax
lda COLCRS
pha
lda ROWCRS
pha
txa
jsr _cspaces
pla
sta ROWCRS
pla
sta COLCRS
rts
_rvs_on:
lda #$80
.byte $2c ; BIT absolute opcode
_rvs_off:
lda #0
sta _revflag
rts
; micro-optimizations here.
; the stuff below might be a bit hard to follow, but it saves code.
; calling this: cputs("? ");
; emits code like this:
; lda #<Lxxx
; ldx #>Lxxx
; jsr _cputs
; ...which is 9 bytes per call (plus 3 bytes for the "? " string itself).
; replacing each cputs("? "); with cprint_question_space() means 3 bytes
; per call (a JSR). there are 3 'some char followed by a space' routines
; here, totalling 10 bytes. the actual space is printed by code shared
; with cspace().
; also, there are 5 'print a single character' routines. each one would
; normally be cputc('X'), which compiles to:
; lda #'X'
; jsr _cputc
; ...or 5 bytes each. we have 5 of them, so 25 bytes. using fall-thru
; and the BIT trick, they condense down to 17 bytes.
; if you're not familiar with the "BIT trick" to skip a 2-byte instruction,
; the stuff below looks like gibberish... here's a mini-tutorial:
;store1:
; lda #1
; .byte $2c ; this is the opcode for BIT absolute
;store2:
; lda #2
; sta $0600
; rts
; if entered via "jsr store1", the above code fragment executes these
; instructions:
; lda #1
; bit $02A9 ; $A9 is the LDA immediate opcode, 02 is the #2
; sta $0600
; rts
; if entered via "jsr store2", it's
; lda #2
; sta $0600
; rts
; the "bit $02a9' doesn't affect any registers other than the flags,
; and the "sta $0600 : rts" part doesn't depend on any of the flags,
; so the BIT is effectively a no-op that "masks" the 2-byte LDA #2
; instruction "hidden" as its operand.
; ", Taipan? "
; using fall-thru here saves 3 bytes (normally the last instruction
; would be "jmp _cprint_question_space")
_cprint_taipan_prompt:
jsr _comma_space
jsr _cprint_taipan
; fall thru
; each entry point here prints one character followed by a space
; "? "
_cprint_question_space:
lda #'?'
.byte $2c
; ": "
_cprint_colon_space:
lda #':'
.byte $2c
; ", "
_comma_space:
lda #','
jsr _cputc
; fall thru
; each entry point here prints one character
_cspace:
lda #' '
.byte $2c
_cputc0:
lda #'0'
.byte $2c
_cprint_pipe:
lda #'|'
.byte $2c
_cputc_s:
lda #'s'
.byte $2c
_cprint_period:
lda #'.'
.byte $2c
_cprint_bang:
lda #'!'
jmp _cputc
; extern void plus_or_space(unsigned char b);
_plus_or_space:
tax
beq @spc
lda #'+' + 128 ; inverse plus
.byte $2c
@spc:
lda #' '
ldx #39
stx COLCRS
ldx #15
stx ROWCRS
jmp _cputc
; extern void gotox0y22(void);
_gotox0y22:
lda #22
.byte $2c
; extern void gotox0y3(void);
_gotox0y3:
lda #3
; extern void gotox0y(char y);
_gotox0y:
sta ROWCRS
lda #0
sta COLCRS
rts
; extern void set_orders(void);
;_set_orders:
; jsr _timed_getch
; ldx _orders
; cmp #'f'
; bne @notf
; ldx #1
;@notf:
; cmp #'r'
; bne @notr
; ldx #2
;@notr:
; cmp #'t'
; bne @nott
; ldx #3
;@nott:
; stx _orders
; rts
; extern void set_orders(void);
_set_orders:
lda _turbo ; in turbo fight mode?
beq @sowait ; no, so wait like usual
lda CH ; turbo = yes, did user hit a key?
cmp #$ff
bne @sowait ; yes, wait like usual
rts
@sowait:
lda #0
sta _turbo
jsr _timed_getch
cmp #$60 ; capital letter?
bcs @sonoturbo ; nope, disable turbo
@soturbo:
ora #$20 ; convert to lowercase
sta _turbo ; enable turbo
;;; sta COLOR4 ; for debugging
@sonoturbo:
ldx #3
@solp:
cmp orders_tbl-1,x
beq @returnx
dex
bne @solp
stx _turbo ; invalid order, disable turbo
rts
@returnx:
stx _orders
rts
.rodata
orders_tbl: .byte "frt"
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