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.include "atari.inc"
.import _print_msg, _clrtoeol
.import _M_help_avail_hk
.import _M_help_avail_hk_retire
.import _M_help_buy_sell
.import _M_help_change_orders
.import _M_help_doesnt_affect
.import _M_help_each_gun
.import _M_help_enter_firm
.import _M_help_fight
.import _M_help_for_fun
.import _M_help_ftr_any
.import _M_help_if_debt
.import _M_help_loan_shark
.import _M_help_may_loan
.import _M_help_million
.import _M_help_only_if_total
.import _M_help_press_a
.import _M_help_press_m
.import _M_help_press_k
.import _M_help_press_ret_done
.import _M_help_quit_trading
.import _M_help_press_ret_alone
.import _M_help_run
.import _M_help_throw
.import _M_help_to_sail_to
.import _M_help_transferred_to
.import _M_help_turbo
.import _M_help_type_amount
.import _M_help_type_letter
.import _M_help_type_number
.import _M_help_under_attack
.import _M_help_wh_bank_only
.import _M_help_y_or_n
.export _print_game_help, _game_help
.export _get_amount_help, _port_choices_help, _port_stat_help_nonhk
.export _port_stat_help_hk, _name_firm_help, _sea_battle_help
.export _wu_help, _new_gun_help, _new_ship_help
;;; use temps that won't get stepped on by print_msg, cputs, cputc, etc.
tblptr = FR1+2 ; and +3
ystash = FR1+4
.ifdef CART_TARGET
.segment "HIGHCODE"
.else
.code
.endif
;;; extern void __fastcall__ print_game_help(const char *entry);
;
; Print entire help screen. Caller must ensure the screen gets refreshed
; afterwards (e.g. by calling port_stats()).
.import _cprintuint
_print_game_help:
ldx _game_help+1
beq @ldone
lda _game_help
sta tblptr
stx tblptr+1
lda #0
sta ROWCRS
sta COLCRS
sta ystash
@loop:
jsr _clrtoeol
ldy ystash
lda (tblptr),y ; high byte!
beq @ldone
tax
iny
lda (tblptr),y
iny
sty ystash
jsr _print_msg
jmp @loop
@ldone:
rts
; extern char *game_help;
; set to one of the _<whatever>_help addresses below, or NULL
; if there's no help for the current screen.
.data
_game_help: .res 2
.rodata
_get_amount_help:
.dbyt _M_help_type_amount
.dbyt _M_help_press_a
.dbyt _M_help_press_k
.dbyt _M_help_press_m
.dbyt _M_help_press_ret_alone
.byte $00
_port_choices_help:
.dbyt _M_help_type_number
.dbyt _M_help_to_sail_to
.byte $00
_port_stat_help_nonhk:
.dbyt _M_help_type_letter
.dbyt _M_help_buy_sell
.dbyt _M_help_quit_trading
.dbyt _M_help_wh_bank_only
.dbyt _M_help_avail_hk
.byte $00
_port_stat_help_hk:
.dbyt _M_help_type_letter
.dbyt _M_help_buy_sell
.dbyt _M_help_quit_trading
.dbyt _M_help_wh_bank_only
.dbyt _M_help_avail_hk_retire
.dbyt _M_help_only_if_total
.dbyt _M_help_million
.byte $00
_name_firm_help:
.dbyt _M_help_enter_firm
.dbyt _M_help_doesnt_affect
.dbyt _M_help_for_fun
.dbyt _M_help_press_ret_done
.byte $00
_sea_battle_help:
.dbyt _M_help_under_attack
.dbyt _M_help_fight
.dbyt _M_help_throw
.dbyt _M_help_run
.dbyt _M_help_turbo
.dbyt _M_help_ftr_any
.dbyt _M_help_change_orders
.byte $00
_wu_help:
.dbyt _M_help_loan_shark
.dbyt _M_help_if_debt
.dbyt _M_help_may_loan
.byte $00
_new_gun_help:
.dbyt _M_help_y_or_n
.dbyt _M_help_each_gun
.byte $00
_new_ship_help:
.dbyt _M_help_y_or_n
.dbyt _M_help_transferred_to
.byte $00
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