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#include <peekpoke.h>
extern void __fastcall__ draw_lorcha(int which, int displacement, int mask);
void jsleep(int jiffies) {
POKE(20,0);
while(PEEK(20) < jiffies)
;
}
int main(void) {
int i, j;
/* draw all 10 ships in normal state */
for(i=0; i<10; i++) {
draw_lorcha(i, 0, 0);
}
/* explode and sink all 10 ships */
for(i=0; i<10; i++) {
/* blast effect */
for(j=0; j<8; j++) {
draw_lorcha(i, 0, 0x80);
jsleep(2);
draw_lorcha(i, 0, 0);
jsleep(2);
}
/* sinking */
for(j=0; j<8; j++) {
draw_lorcha(i, j, 0);
jsleep(4);
}
}
hang: goto hang;
}
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