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-rw-r--r--xdeadzone.126
1 files changed, 14 insertions, 12 deletions
diff --git a/xdeadzone.1 b/xdeadzone.1
index 3bb3184..29929d0 100644
--- a/xdeadzone.1
+++ b/xdeadzone.1
@@ -27,7 +27,7 @@ level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]]
.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
..
-.TH "XDEADZONE" 1 "2024-01-31" "0.1" "Urchlay's Misc Stuff"
+.TH "XDEADZONE" 1 "2024-02-01" "0.1" "Urchlay's Misc Stuff"
.SH NAME
xdeadzone \- keep the mouse pointer out of the dead zone, on mismatched multihead displays.
.\" RST source for xdeadzone(1) man page. Convert with:
@@ -36,7 +36,7 @@ xdeadzone \- keep the mouse pointer out of the dead zone, on mismatched multihea
.
.SH SYNOPSIS
.sp
-xdeadzone [\fB\-nw\fP | \fB\-ne\fP | \fB\-sw\fP | \fB\-se\fP | \fB\-abs\fP \fIx\-position\fP \fIy\-position\fP] \fIwidth\fP \fIheight\fP
+xdeadzone [\fB\-nw\fP | \fB\-ne\fP | \fB\-sw\fP | \fB\-se\fP | \fB\-abs\fP] \fIgeometry\fP
.sp
xdeadzone \fB\-\-help\fP | \fB\-\-version\fP
.SH DESCRIPTION
@@ -85,15 +85,17 @@ Place window at southwest (bottom left) corner of display.
.B \fB\-se\fP
Place window at southeast (bottom right) corner of display.
.TP
-.B \fB\-abs\fP \fIx\-position\fP \fIy\-position\fP
-Place window at the given coordinates. Negative numbers will be
-treated as offsets from the right/bottom of the display.
-.TP
-.B \fBwidth\fP
-Width of the dead zone. Required; must be a positive integer.
+.B \fB\-abs\fP
+Place window at the coordinates given by \fBgeometry\fP\&.
.TP
-.B \fBheight\fP
-Height of the dead zone. Required; must be a positive integer.
+.B \fBgeometry\fP
+This is a standard X11 geometry specification. Its format is
+<\fIwidth\fP>x<\fIheight\fP> for all modes other than \fB\-\-abs\fP\&. For \fB\-\-abs\fP,
+it\(aqs <\fIwidth\fP>x<\fIheight\fP>[\fI+\-\fP]<\fIxpos\fP>[\fI+\-\fP]<\fIypos\fP>.
+Negative xpos and ypos will be
+treated as offsets from the right/bottom of the display.
+.sp
+Examples: \fB200x100\fP, \fB64x64\-0\-0\fP, \fB50x60+100+100\fP\&.
.UNINDENT
.SH ENVIRONMENT
.INDENT 0.0
@@ -124,7 +126,7 @@ To avoid losing the pointer, you can run this:
.sp
.nf
.ft C
-xdeadzone \-se 1280 56 &
+xdeadzone \-se 1280x56 &
.ft P
.fi
.UNINDENT
@@ -141,7 +143,7 @@ losing the mouse there:
.sp
.nf
.ft C
-xdeadzone \-ne 640 1024 &
+xdeadzone \-ne 640x1024 &
.ft P
.fi
.UNINDENT