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-rw-r--r--larn/regen.c187
1 files changed, 187 insertions, 0 deletions
diff --git a/larn/regen.c b/larn/regen.c
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--- /dev/null
+++ b/larn/regen.c
@@ -0,0 +1,187 @@
+/* $NetBSD: regen.c,v 1.6 2012/06/19 05:30:44 dholland Exp $ */
+
+/* regen.c Larn is copyrighted 1986 by Noah Morgan. */
+#include <sys/cdefs.h>
+#ifndef lint
+__RCSID("$NetBSD: regen.c,v 1.6 2012/06/19 05:30:44 dholland Exp $");
+#endif /* not lint */
+
+#include "header.h"
+#include "extern.h"
+/*
+ *******
+ REGEN()
+ *******
+ regen()
+
+ subroutine to regenerate player hp and spells
+ */
+void
+regen(void)
+{
+ int i, flag;
+ long *d;
+ d = c;
+#ifdef EXTRA
+ d[MOVESMADE]++;
+#endif
+ if (d[TIMESTOP]) {
+ if (--d[TIMESTOP] <= 0)
+ bottomline();
+ return;
+ } /* for stop time spell */
+ flag = 0;
+
+ if (d[STRENGTH] < 3) {
+ d[STRENGTH] = 3;
+ flag = 1;
+ }
+ if ((d[HASTESELF] == 0) || ((d[HASTESELF] & 1) == 0))
+ gltime++;
+
+ if (d[HP] != d[HPMAX])
+ if (d[REGENCOUNTER]-- <= 0) { /* regenerate hit points */
+ d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL];
+ if ((d[HP] += d[REGEN]) > d[HPMAX])
+ d[HP] = d[HPMAX];
+ bottomhp();
+ }
+ if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
+ if (d[ECOUNTER]-- <= 0) {
+ d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
+ d[SPELLS]++;
+ bottomspell();
+ }
+ if (d[HERO])
+ if (--d[HERO] <= 0) {
+ for (i = 0; i < 6; i++)
+ d[i] -= 10;
+ flag = 1;
+ }
+ if (d[ALTPRO])
+ if (--d[ALTPRO] <= 0) {
+ d[MOREDEFENSES] -= 3;
+ flag = 1;
+ }
+ if (d[PROTECTIONTIME])
+ if (--d[PROTECTIONTIME] <= 0) {
+ d[MOREDEFENSES] -= 2;
+ flag = 1;
+ }
+ if (d[DEXCOUNT])
+ if (--d[DEXCOUNT] <= 0) {
+ d[DEXTERITY] -= 3;
+ flag = 1;
+ }
+ if (d[STRCOUNT])
+ if (--d[STRCOUNT] <= 0) {
+ d[STREXTRA] -= 3;
+ flag = 1;
+ }
+ if (d[BLINDCOUNT])
+ if (--d[BLINDCOUNT] <= 0) {
+ cursors();
+ lprcat("\nThe blindness lifts ");
+ beep();
+ }
+ if (d[CONFUSE])
+ if (--d[CONFUSE] <= 0) {
+ cursors();
+ lprcat("\nYou regain your senses");
+ beep();
+ }
+ if (d[GIANTSTR])
+ if (--d[GIANTSTR] <= 0) {
+ d[STREXTRA] -= 20;
+ flag = 1;
+ }
+ if (d[CHARMCOUNT])
+ if ((--d[CHARMCOUNT]) <= 0)
+ flag = 1;
+ if (d[INVISIBILITY])
+ if ((--d[INVISIBILITY]) <= 0)
+ flag = 1;
+ if (d[CANCELLATION])
+ if ((--d[CANCELLATION]) <= 0)
+ flag = 1;
+ if (d[WTW])
+ if ((--d[WTW]) <= 0)
+ flag = 1;
+ if (d[HASTESELF])
+ if ((--d[HASTESELF]) <= 0)
+ flag = 1;
+ if (d[AGGRAVATE])
+ --d[AGGRAVATE];
+ if (d[SCAREMONST])
+ if ((--d[SCAREMONST]) <= 0)
+ flag = 1;
+ if (d[STEALTH])
+ if ((--d[STEALTH]) <= 0)
+ flag = 1;
+ if (d[AWARENESS])
+ --d[AWARENESS];
+ if (d[HOLDMONST])
+ if ((--d[HOLDMONST]) <= 0)
+ flag = 1;
+ if (d[HASTEMONST])
+ --d[HASTEMONST];
+ if (d[FIRERESISTANCE])
+ if ((--d[FIRERESISTANCE]) <= 0)
+ flag = 1;
+ if (d[GLOBE])
+ if (--d[GLOBE] <= 0) {
+ d[MOREDEFENSES] -= 10;
+ flag = 1;
+ }
+ if (d[SPIRITPRO])
+ if (--d[SPIRITPRO] <= 0)
+ flag = 1;
+ if (d[UNDEADPRO])
+ if (--d[UNDEADPRO] <= 0)
+ flag = 1;
+ if (d[HALFDAM])
+ if (--d[HALFDAM] <= 0) {
+ cursors();
+ lprcat("\nYou now feel better ");
+ beep();
+ }
+ if (d[SEEINVISIBLE])
+ if (--d[SEEINVISIBLE] <= 0) {
+ monstnamelist[INVISIBLESTALKER] = ' ';
+ cursors();
+ lprcat("\nYou feel your vision return to normal");
+ beep();
+ }
+ if (d[ITCHING]) {
+ if (d[ITCHING] > 1)
+ if ((d[WEAR] != -1) || (d[SHIELD] != -1))
+ if (rnd(100) < 50) {
+ d[WEAR] = d[SHIELD] = -1;
+ cursors();
+ lprcat("\nThe hysteria of itching forces you to remove your armor!");
+ beep();
+ recalc();
+ bottomline();
+ }
+ if (--d[ITCHING] <= 0) {
+ cursors();
+ lprcat("\nYou now feel the irritation subside!");
+ beep();
+ }
+ }
+ if (d[CLUMSINESS]) {
+ if (d[WIELD] != -1)
+ if (d[CLUMSINESS] > 1)
+ if (item[playerx][playery] == 0) /* only if nothing there */
+ if (rnd(100) < 33) /* drop your weapon due
+ * to clumsiness */
+ drop_object((int) d[WIELD]);
+ if (--d[CLUMSINESS] <= 0) {
+ cursors();
+ lprcat("\nYou now feel less awkward!");
+ beep();
+ }
+ }
+ if (flag)
+ bottomline();
+}