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+ This is a very simple, but amusing, adventure game. It is based on the
+role-playing game "Paranoia". It requires no instructions, as it is self-
+prompting, and has been written in the simplest C that I could imagine, so
+as to be implementable on almost any system. This also means that it could
+be translateable to any other language.
+
+ Note that since it uses random functions to simulate dice rolls, it will
+choose its own pathways in some circumstances, unlike many adventure games.