diff options
author | B. Watson <urchlay@slackware.uk> | 2022-11-15 01:02:38 -0500 |
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committer | B. Watson <urchlay@slackware.uk> | 2022-11-15 01:02:38 -0500 |
commit | 9f730b984c58d76733e79d53ff653232c158f0d8 (patch) | |
tree | 0af7f604fe46621af41bf3fcf3d7d656054cf9f7 /README.txt | |
parent | fafd442b6ece11583a0e07da4f96fd5ab20fcee1 (diff) | |
download | dla-asm-9f730b984c58d76733e79d53ff653232c158f0d8.tar.gz |
dla.xex: add Quit to Save/Redo/New menu.
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 35 |
1 files changed, 22 insertions, 13 deletions
@@ -81,8 +81,11 @@ The bottom line shows a menu, from which you can choose to: - New: Start the program over, so you can enter different settings. -The only way to exit the program (for now) is to press Reset or power -cycle the Atari. +- Quit: Exit the program. You'll be asked "Exit program[y/N]?". + Answering Y here returns you to DOS. N starts the program over. + +You can also exit the program by entering Q at the "How many +particles?" prompt, or pressing the Reset key at any time. Using dla2csv.xex (or just dla2csv) ----------------------------------- @@ -108,18 +111,24 @@ as a percentage. When it's finished, the output CSV file has been written. On the Atari, you can press Ctrl-C during the conversion to abort the process (and delete the partial CSV file). +At the end of conversion, you'll be shown the number of particles. +This includes the seed particles, so e.g. if you used the single-dot +seed and entered 1000 particles, you'll see "1001 particles" here. + Last, you're asked whether to convert another file. Answering N here -will exit the program. On the Atari, you should be returned to the DOS -menu or prompt, but your mileage may vary (it works on DOS 2.0S, at -least). Answering Y (or just pressing Return) starts the whole process -over at the input filename prompt. - -[*] On the Atari, if you don't include a drive specifier (e.g. D: or D2:) - in the filename, drive 1 (D:) is assumed. Also, when you're asked - for the input or output filename, you can enter a number (a single - digit) to see a directory of that drive number. If you're using an - emulator that supports the H: (host drive) device, you can enter 0 - to see the directory of H:. +will exit the program. On the Atari, you'll be returned to the DOS +menu or prompt. Answering Y (or just pressing Return) starts the whole +process over at the input filename prompt. + +[*] If you just press Enter (Return on the Atari) when asked for + a filename, you'll be asked whether you want to exit the program. + + On the Atari, if you don't include a drive specifier (e.g. D: or + D2:) in the filename, drive 1 (D:) is assumed. Also, when you're + asked for the input or output filename, you can enter a number (a + single digit) to see a directory of that drive number. If you're + using an emulator that supports the H: (host drive) device, you + can enter 0 to see the directory of H:. Using dla2img.sh ---------------- |