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authorB. Watson <yalhcru@gmail.com>2016-09-05 16:41:28 -0400
committerB. Watson <yalhcru@gmail.com>2016-09-05 16:41:28 -0400
commit18528add9bca7caf6a13a4a560b9d12ac92d6c70 (patch)
treee33966c7c736f89853875431c0c33f60de2a71c0
parentdf31aeccbfebe3bba46f09224d55c785801074e3 (diff)
downloadjumpmanjr-18528add9bca7caf6a13a4a560b9d12ac92d6c70.tar.gz
give FR1 more meaningful names
-rw-r--r--jumpmanjr.dasm37
-rw-r--r--jumpmanjr.info7
-rw-r--r--main.info7
3 files changed, 27 insertions, 24 deletions
diff --git a/jumpmanjr.dasm b/jumpmanjr.dasm
index a403754..af4e7ba 100644
--- a/jumpmanjr.dasm
+++ b/jumpmanjr.dasm
@@ -1,5 +1,5 @@
; da65 V2.15 - Git 104f898
-; Created: 2016-09-05 05:47:25
+; Created: 2016-09-05 16:35:55
; Input file: jumpmanjr.rom
; Page: 1
@@ -31,7 +31,8 @@ zp_temp1 := $00CB ; used for (zp,y) addressing, al
num_in := $00D0 ; print_number input. 3-byte number (LSB first as usual) to be printed
num_out := $00D3 ; area of (screen) memory where print_number stores its output
num_color := $00D5 ; print_number adds this to numeric screencode output. normally 0, set to $80 on the end-of-game screen.
-FR1 := $00E0
+demo_map_ptr := $00E0 ; points to level_desc of each map in turn, during the 'show all levels' demo
+demo_name_offset:= $00E2 ; offset from level_names to the name of each level in turn, during the 'show all levels' demo
VDSLST := $0200
VKEYBD := $0208
VKEYBD_hi := $0209
@@ -7413,7 +7414,7 @@ demo_wait:
cmp #$60 ; B973 C9 60 .`
bne demo_wait ; B975 D0 F9 ..
lda #$00 ; B977 A9 00 ..
- sta FR1 ; B979 85 E0 ..
+ sta demo_map_ptr ; B979 85 E0 ..
lda #$00 ; B97B A9 00 ..
sta $06AB ; B97D 8D AB 06 ...
sta $067D ; B980 8D 7D 06 .}.
@@ -7421,23 +7422,23 @@ demo_wait:
sta player_x_pos ; B986 8D 7E 06 .~.
sta $0680 ; B989 8D 80 06 ...
lda #$A0 ; B98C A9 A0 ..
- sta FR1+1 ; B98E 85 E1 ..
+ sta demo_map_ptr+1 ; B98E 85 E1 ..
lda #$00 ; B990 A9 00 ..
- sta FR1+2 ; B992 85 E2 ..
+ sta demo_name_offset ; B992 85 E2 ..
jsr clear_screen_mem_jv ; B994 20 1E 80 ..
jsr setup_gameboard_dlist_jv ; B997 20 15 80 ..
nop ; B99A EA .
nop ; B99B EA .
nop ; B99C EA .
-; initially, FR1 points to $A000 (start of level descriptions), Y is $16, or offset to _map0 within level desc.
+; initially, demo_map_ptr points to $A000 (start of level descriptions), Y is $16, or offset to _map0 within level desc.
demo_show_map:
ldy #$16 ; B99D A0 16 ..
- lda (FR1),y ; B99F B1 E0 ..
+ lda (demo_map_ptr),y ; B99F B1 E0 ..
sta dm_progctr ; B9A1 85 C0 ..
iny ; B9A3 C8 .
- lda (FR1),y ; B9A4 B1 E0 ..
+ lda (demo_map_ptr),y ; B9A4 B1 E0 ..
sta dm_progctr+1 ; B9A6 85 C1 ..
- ldy FR1+2 ; B9A8 A4 E2 ..
+ ldy demo_name_offset ; B9A8 A4 E2 ..
ldx #$00 ; B9AA A2 00 ..
demo_show_name:
lda level_names,y ; B9AC B9 00 BB ...
@@ -7459,9 +7460,9 @@ demo_wait_1:
bne demo_wait_1 ; B9CB D0 F9 ..
jsr clear_screen_mem_jv ; B9CD 20 1E 80 ..
clc ; B9D0 18 .
- lda FR1+2 ; B9D1 A5 E2 ..
+ lda demo_name_offset ; B9D1 A5 E2 ..
adc #$14 ; B9D3 69 14 i.
- sta FR1+2 ; B9D5 85 E2 ..
+ sta demo_name_offset ; B9D5 85 E2 ..
cmp #$F0 ; B9D7 C9 F0 ..
bne demo_next_map ; B9D9 D0 03 ..
jmp reinit_game ; B9DB 4C 0C 90 L..
@@ -7469,24 +7470,24 @@ demo_wait_1:
; ----------------------------------------------------------------------------
demo_next_map:
clc ; B9DE 18 .
- lda FR1 ; B9DF A5 E0 ..
+ lda demo_map_ptr ; B9DF A5 E0 ..
adc #$40 ; B9E1 69 40 i@
- sta FR1 ; B9E3 85 E0 ..
+ sta demo_map_ptr ; B9E3 85 E0 ..
bcc demo_show_map ; B9E5 90 B6 ..
- inc FR1+1 ; B9E7 E6 E1 ..
+ inc demo_map_ptr+1 ; B9E7 E6 E1 ..
jmp demo_show_map ; B9E9 4C 9D B9 L..
; ----------------------------------------------------------------------------
-; FR1 points to levelXX_desc
+; demo_map_ptr points to levelXX_desc
demo_set_colors:
ldy #$2F ; B9EC A0 2F ./
- lda (FR1),y ; B9EE B1 E0 ..
+ lda (demo_map_ptr),y ; B9EE B1 E0 ..
sta COLOR0 ; B9F0 8D C4 02 ...
iny ; B9F3 C8 .
- lda (FR1),y ; B9F4 B1 E0 ..
+ lda (demo_map_ptr),y ; B9F4 B1 E0 ..
sta COLOR1 ; B9F6 8D C5 02 ...
iny ; B9F9 C8 .
- lda (FR1),y ; B9FA B1 E0 ..
+ lda (demo_map_ptr),y ; B9FA B1 E0 ..
sta COLOR2 ; B9FC 8D C6 02 ...
rts ; B9FF 60 `
diff --git a/jumpmanjr.info b/jumpmanjr.info
index ddc05c3..43ca99f 100644
--- a/jumpmanjr.info
+++ b/jumpmanjr.info
@@ -87,7 +87,8 @@ range { name "cartoptions_left"; start $bffd; end $bffd; type bytetable; comment
range { name "cartoptions_right"; start $9ffd; end $9ffd; type bytetable; comment "4 here means init & start the cart, no disk boot, non-diagnostic"; };
label { name "VDSLST"; addr $0200; size 2; };
-label { name "FR1"; addr $00e0; size 6; };
+label { name "demo_map_ptr"; addr $00e0; size 2; comment "points to level_desc of each map in turn, during the 'show all levels' demo"; };
+label { name "demo_name_offset"; addr $00e2; size 1; comment "offset from level_names to the name of each level in turn, during the 'show all levels' demo"; };
label { name "player_x_speed"; addr $95C5; size 20; comment "' PLAYER # SPEED? ' in PF2 color"; };
label { name "num_name_hscrol_table"; addr $95D9; size 4; comment "used for centering ONE TWO THREE FOUR, see option_key_handler"; };
label { name "number_names_0"; addr $95dd; size 4; comment "space space T space (names ONE TWO THREE FOUR)"; };
@@ -730,10 +731,10 @@ label { name "show_level_name"; addr $BA5D; size 1; comment "copy level name int
label { name "sync_to_music"; addr $BA71; size 1; comment "level is already drawn with all color regs set to black. for each color reg, wait 1 sec before turning it visible. this syncs up with the music because the music was written to sync with this actually"; };
label { name "wait_1_sec"; addr $BA9E; size 1; comment "actually 64 jiffies, 1.067S ntsc, 1.28s pal"; };
label { name "demo_wait"; addr $B970; size 1; comment "96 jiffies, 1.6s ntsc, 1.92s pal"; };
-label { name "demo_show_map"; addr $B99D; size 1; comment "initially, FR1 points to $A000 (start of level descriptions), Y is $16, or offset to _map0 within level desc."; };
+label { name "demo_show_map"; addr $B99D; size 1; comment "initially, demo_map_ptr points to $A000 (start of level descriptions), Y is $16, or offset to _map0 within level desc."; };
label { name "demo_show_name"; addr $B9AC; };
label { name "demo_next_map"; addr $B9DE; };
-label { name "demo_set_colors"; addr $B9EC; comment "FR1 points to levelXX_desc"; };
+label { name "demo_set_colors"; addr $B9EC; comment "demo_map_ptr points to levelXX_desc"; };
label { name "demo_wait_1"; addr $B9C6; comment "approx 2/3 sec"; };
label { name "keep_waiting"; addr $BAA3; size 1; };
label { name "enable_joystick"; addr $8775; size 1; comment "called after level-intro music is finished playing"; };
diff --git a/main.info b/main.info
index e3a4788..d629de1 100644
--- a/main.info
+++ b/main.info
@@ -85,7 +85,8 @@ range { name "cartoptions_left"; start $bffd; end $bffd; type bytetable; comment
range { name "cartoptions_right"; start $9ffd; end $9ffd; type bytetable; comment "4 here means init & start the cart, no disk boot, non-diagnostic"; };
label { name "VDSLST"; addr $0200; size 2; };
-label { name "FR1"; addr $00e0; size 6; };
+label { name "demo_map_ptr"; addr $00e0; size 2; comment "points to level_desc of each map in turn, during the 'show all levels' demo"; };
+label { name "demo_name_offset"; addr $00e2; size 1; comment "offset from level_names to the name of each level in turn, during the 'show all levels' demo"; };
label { name "player_x_speed"; addr $95C5; size 20; comment "' PLAYER # SPEED? ' in PF2 color"; };
label { name "num_name_hscrol_table"; addr $95D9; size 4; comment "used for centering ONE TWO THREE FOUR, see option_key_handler"; };
label { name "number_names_0"; addr $95dd; size 4; comment "space space T space (names ONE TWO THREE FOUR)"; };
@@ -728,10 +729,10 @@ label { name "show_level_name"; addr $BA5D; size 1; comment "copy level name int
label { name "sync_to_music"; addr $BA71; size 1; comment "level is already drawn with all color regs set to black. for each color reg, wait 1 sec before turning it visible. this syncs up with the music because the music was written to sync with this actually"; };
label { name "wait_1_sec"; addr $BA9E; size 1; comment "actually 64 jiffies, 1.067S ntsc, 1.28s pal"; };
label { name "demo_wait"; addr $B970; size 1; comment "96 jiffies, 1.6s ntsc, 1.92s pal"; };
-label { name "demo_show_map"; addr $B99D; size 1; comment "initially, FR1 points to $A000 (start of level descriptions), Y is $16, or offset to _map0 within level desc."; };
+label { name "demo_show_map"; addr $B99D; size 1; comment "initially, demo_map_ptr points to $A000 (start of level descriptions), Y is $16, or offset to _map0 within level desc."; };
label { name "demo_show_name"; addr $B9AC; };
label { name "demo_next_map"; addr $B9DE; };
-label { name "demo_set_colors"; addr $B9EC; comment "FR1 points to levelXX_desc"; };
+label { name "demo_set_colors"; addr $B9EC; comment "demo_map_ptr points to levelXX_desc"; };
label { name "demo_wait_1"; addr $B9C6; comment "approx 2/3 sec"; };
label { name "keep_waiting"; addr $BAA3; size 1; };
label { name "enable_joystick"; addr $8775; size 1; comment "called after level-intro music is finished playing"; };