diff options
Diffstat (limited to 'level_descriptors.txt')
-rw-r--r-- | level_descriptors.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/level_descriptors.txt b/level_descriptors.txt index 4cbed12..fcd88e1 100644 --- a/level_descriptors.txt +++ b/level_descriptors.txt @@ -15,8 +15,8 @@ It. It plays normally, with electric floors, and displays L=1 in the status window. The next level is Nothing To It (but the game calls it Electrocution), which also plays normally and displays L=2. -Anything that refers to a level below as levelXX is using zero-based -numbering (level00 = first level, aka Nothing To It). +Anything that refers to a level below as levelXX is using one-based +numbering (level01 = first level, aka Nothing To It). Level descriptor structure: @@ -92,7 +92,7 @@ Offset 36, size 2 (?): $40,$97 on every level. Offset 38, size 2: -$06E6 for all levels except level07, where it's $AF58 (which is +$06E6 for all levels except level08, where it's $AF58 (which is a subroutine in ROM). Offset 40, size 6: @@ -106,9 +106,9 @@ Unknown. Not a ROM address. Offset 50, size 1: $0C on most levels except: -$18 on level01 -$4C on level03 -$04 on level05 +$18 on level02 +$4C on level04 +$04 on level06 Offsets 51-54: unknown. @@ -122,6 +122,6 @@ Offset 58, size 2 (?): Unknown. Not a ROM address. Offset 60, size 4: -$00,$00,$00,$00 on every level except level05 (Walls) where it's +$00,$00,$00,$00 on every level except level06 (Walls) where it's $FF,$FF,$FF,$FF. |