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-rw-r--r--level_descriptors.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/level_descriptors.txt b/level_descriptors.txt
index 4cbed12..fcd88e1 100644
--- a/level_descriptors.txt
+++ b/level_descriptors.txt
@@ -15,8 +15,8 @@ It. It plays normally, with electric floors, and displays L=1 in the
status window. The next level is Nothing To It (but the game calls it
Electrocution), which also plays normally and displays L=2.
-Anything that refers to a level below as levelXX is using zero-based
-numbering (level00 = first level, aka Nothing To It).
+Anything that refers to a level below as levelXX is using one-based
+numbering (level01 = first level, aka Nothing To It).
Level descriptor structure:
@@ -92,7 +92,7 @@ Offset 36, size 2 (?):
$40,$97 on every level.
Offset 38, size 2:
-$06E6 for all levels except level07, where it's $AF58 (which is
+$06E6 for all levels except level08, where it's $AF58 (which is
a subroutine in ROM).
Offset 40, size 6:
@@ -106,9 +106,9 @@ Unknown. Not a ROM address.
Offset 50, size 1:
$0C on most levels except:
-$18 on level01
-$4C on level03
-$04 on level05
+$18 on level02
+$4C on level04
+$04 on level06
Offsets 51-54: unknown.
@@ -122,6 +122,6 @@ Offset 58, size 2 (?):
Unknown. Not a ROM address.
Offset 60, size 4:
-$00,$00,$00,$00 on every level except level05 (Walls) where it's
+$00,$00,$00,$00 on every level except level06 (Walls) where it's
$FF,$FF,$FF,$FF.