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2016-09-21render at 60fps, not 6. my forehead is bruised.HEADmasterB. Watson
2016-09-21fix event latency in graftestB. Watson
2016-09-21simulated GR.1 text rendering, split colortable out into separate filesB. Watson
2016-09-21SDL2 level renderer in CB. Watson
2016-09-21add a couple more perl utilsB. Watson
2016-09-21found sprite data for jumpmans "feet" (shadow)B. Watson
2016-09-21renderlevels.pl now prints symbolic shape namesB. Watson
2016-09-13regenerate jumpmanjr.htmlB. Watson
2016-09-13pokey emulation, plus more labelsB. Watson
2016-09-07regenerate jumpmanjr.htmlB. Watson
2016-09-07spellbound letters, s/sfx_/snd_/ for code labels, now all sfx_ labels are ↵B. Watson
actual sfx data.
2016-09-06regenerate jumpmanjr.htmlB. Watson
2016-09-06s/len_or_tempo/priority/B. Watson
2016-09-06get rid of reference to the .inc file in MakefileB. Watson
2016-09-06get rid of .inc file, convert to labels in main.infoB. Watson
2016-09-06bit more work on the sound engineB. Watson
2016-09-05regenerate jumpmanjr.htmlB. Watson
2016-09-05crumbling screen, rearrange info fileB. Watson
2016-09-05regenerate jumpmanjr.htmlB. Watson
2016-09-05give FR1 more meaningful namesB. Watson
2016-09-05regenerate jumpmanjr.htmlB. Watson
2016-09-05blackout, data_aac8B. Watson
2016-09-05now I know what the all-black shapes areB. Watson
2016-09-05renderlevels.pl, first pass at a level-rendererB. Watson
2016-09-04regenerate jumpmanjr.htmlB. Watson
2016-09-04name some more Lxxxx labelsB. Watson
2016-09-04regenerate jumpmanjr.htmlB. Watson
2016-09-04title screen, hurricane, couple more jiffy timersB. Watson
2016-09-03regenerate jumpmanjr.htmlB. Watson
2016-09-03check_extra_lifeB. Watson
2016-09-03name some anonymous labels, rename _player to _user to avoid confusing with ↵B. Watson
"player" meaning sprite on the Atari
2016-09-03print_num, all $8000 vectors now labelledB. Watson
2016-09-03regenerate jumpmanjr.htmlB. Watson
2016-09-03name saved collision regs, decipher multiplayer a bitB. Watson
2016-09-02map_draw_1_blank, sfx_climb, sfx_walkB. Watson
2016-09-02regenerate jumpmanjr.htmlB. Watson
2016-09-02work on walls, labels for herethereeverywhere spritesB. Watson
2016-09-02label all the map/bomb/etc data for all levelsB. Watson
2016-09-02renumber levels so they match the displayed level number (1-based, 1st level ↵B. Watson
= level01)
2016-09-02regenerate jumpmanjr.htmlB. Watson
2016-09-02bombs and level mapsB. Watson
2016-08-31regenerate jumpmanjr.htmlB. Watson
2016-08-31more bomb stuffB. Watson
2016-08-31regenerate jumpmanjr.htmlB. Watson
2016-08-31bomb_pickup stuffB. Watson
2016-08-30regenerate jumpmanjr.htmlB. Watson
2016-08-30bullet logic mostly figured outB. Watson
2016-08-30identify a few code sections, add start_level_5.diff example hackB. Watson
2016-08-30regen htmlB. Watson
2016-08-30more work...B. Watson