index
:
jumpmanjr
master
Reverse engineering of Atari 800 Jumpman Junior
urchlay -at- slackware _dot_ uk
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Collapse
)
Author
2016-09-21
render at 60fps, not 6. my forehead is bruised.
HEAD
master
B. Watson
2016-09-21
fix event latency in graftest
B. Watson
2016-09-21
simulated GR.1 text rendering, split colortable out into separate files
B. Watson
2016-09-21
SDL2 level renderer in C
B. Watson
2016-09-21
add a couple more perl utils
B. Watson
2016-09-21
found sprite data for jumpmans "feet" (shadow)
B. Watson
2016-09-21
renderlevels.pl now prints symbolic shape names
B. Watson
2016-09-13
regenerate jumpmanjr.html
B. Watson
2016-09-13
pokey emulation, plus more labels
B. Watson
2016-09-07
regenerate jumpmanjr.html
B. Watson
2016-09-07
spellbound letters, s/sfx_/snd_/ for code labels, now all sfx_ labels are ↵
B. Watson
actual sfx data.
2016-09-06
regenerate jumpmanjr.html
B. Watson
2016-09-06
s/len_or_tempo/priority/
B. Watson
2016-09-06
get rid of reference to the .inc file in Makefile
B. Watson
2016-09-06
get rid of .inc file, convert to labels in main.info
B. Watson
2016-09-06
bit more work on the sound engine
B. Watson
2016-09-05
regenerate jumpmanjr.html
B. Watson
2016-09-05
crumbling screen, rearrange info file
B. Watson
2016-09-05
regenerate jumpmanjr.html
B. Watson
2016-09-05
give FR1 more meaningful names
B. Watson
2016-09-05
regenerate jumpmanjr.html
B. Watson
2016-09-05
blackout, data_aac8
B. Watson
2016-09-05
now I know what the all-black shapes are
B. Watson
2016-09-05
renderlevels.pl, first pass at a level-renderer
B. Watson
2016-09-04
regenerate jumpmanjr.html
B. Watson
2016-09-04
name some more Lxxxx labels
B. Watson
2016-09-04
regenerate jumpmanjr.html
B. Watson
2016-09-04
title screen, hurricane, couple more jiffy timers
B. Watson
2016-09-03
regenerate jumpmanjr.html
B. Watson
2016-09-03
check_extra_life
B. Watson
2016-09-03
name some anonymous labels, rename _player to _user to avoid confusing with ↵
B. Watson
"player" meaning sprite on the Atari
2016-09-03
print_num, all $8000 vectors now labelled
B. Watson
2016-09-03
regenerate jumpmanjr.html
B. Watson
2016-09-03
name saved collision regs, decipher multiplayer a bit
B. Watson
2016-09-02
map_draw_1_blank, sfx_climb, sfx_walk
B. Watson
2016-09-02
regenerate jumpmanjr.html
B. Watson
2016-09-02
work on walls, labels for herethereeverywhere sprites
B. Watson
2016-09-02
label all the map/bomb/etc data for all levels
B. Watson
2016-09-02
renumber levels so they match the displayed level number (1-based, 1st level ↵
B. Watson
= level01)
2016-09-02
regenerate jumpmanjr.html
B. Watson
2016-09-02
bombs and level maps
B. Watson
2016-08-31
regenerate jumpmanjr.html
B. Watson
2016-08-31
more bomb stuff
B. Watson
2016-08-31
regenerate jumpmanjr.html
B. Watson
2016-08-31
bomb_pickup stuff
B. Watson
2016-08-30
regenerate jumpmanjr.html
B. Watson
2016-08-30
bullet logic mostly figured out
B. Watson
2016-08-30
identify a few code sections, add start_level_5.diff example hack
B. Watson
2016-08-30
regen html
B. Watson
2016-08-30
more work...
B. Watson
[next]