Age | Commit message (Expand) | Author |
2016-09-21 | simulated GR.1 text rendering, split colortable out into separate files | B. Watson |
2016-09-21 | SDL2 level renderer in C | B. Watson |
2016-09-21 | add a couple more perl utils | B. Watson |
2016-09-21 | found sprite data for jumpmans "feet" (shadow) | B. Watson |
2016-09-21 | renderlevels.pl now prints symbolic shape names | B. Watson |
2016-09-13 | regenerate jumpmanjr.html | B. Watson |
2016-09-13 | pokey emulation, plus more labels | B. Watson |
2016-09-07 | regenerate jumpmanjr.html | B. Watson |
2016-09-07 | spellbound letters, s/sfx_/snd_/ for code labels, now all sfx_ labels are act... | B. Watson |
2016-09-06 | regenerate jumpmanjr.html | B. Watson |
2016-09-06 | s/len_or_tempo/priority/ | B. Watson |
2016-09-06 | get rid of reference to the .inc file in Makefile | B. Watson |
2016-09-06 | get rid of .inc file, convert to labels in main.info | B. Watson |
2016-09-06 | bit more work on the sound engine | B. Watson |
2016-09-05 | regenerate jumpmanjr.html | B. Watson |
2016-09-05 | crumbling screen, rearrange info file | B. Watson |
2016-09-05 | regenerate jumpmanjr.html | B. Watson |
2016-09-05 | give FR1 more meaningful names | B. Watson |
2016-09-05 | regenerate jumpmanjr.html | B. Watson |
2016-09-05 | blackout, data_aac8 | B. Watson |
2016-09-05 | now I know what the all-black shapes are | B. Watson |
2016-09-05 | renderlevels.pl, first pass at a level-renderer | B. Watson |
2016-09-04 | regenerate jumpmanjr.html | B. Watson |
2016-09-04 | name some more Lxxxx labels | B. Watson |
2016-09-04 | regenerate jumpmanjr.html | B. Watson |
2016-09-04 | title screen, hurricane, couple more jiffy timers | B. Watson |
2016-09-03 | regenerate jumpmanjr.html | B. Watson |
2016-09-03 | check_extra_life | B. Watson |
2016-09-03 | name some anonymous labels, rename _player to _user to avoid confusing with "... | B. Watson |
2016-09-03 | print_num, all $8000 vectors now labelled | B. Watson |
2016-09-03 | regenerate jumpmanjr.html | B. Watson |
2016-09-03 | name saved collision regs, decipher multiplayer a bit | B. Watson |
2016-09-02 | map_draw_1_blank, sfx_climb, sfx_walk | B. Watson |
2016-09-02 | regenerate jumpmanjr.html | B. Watson |
2016-09-02 | work on walls, labels for herethereeverywhere sprites | B. Watson |
2016-09-02 | label all the map/bomb/etc data for all levels | B. Watson |
2016-09-02 | renumber levels so they match the displayed level number (1-based, 1st level ... | B. Watson |
2016-09-02 | regenerate jumpmanjr.html | B. Watson |
2016-09-02 | bombs and level maps | B. Watson |
2016-08-31 | regenerate jumpmanjr.html | B. Watson |
2016-08-31 | more bomb stuff | B. Watson |
2016-08-31 | regenerate jumpmanjr.html | B. Watson |
2016-08-31 | bomb_pickup stuff | B. Watson |
2016-08-30 | regenerate jumpmanjr.html | B. Watson |
2016-08-30 | bullet logic mostly figured out | B. Watson |
2016-08-30 | identify a few code sections, add start_level_5.diff example hack | B. Watson |
2016-08-30 | regen html | B. Watson |
2016-08-30 | more work... | B. Watson |
2016-08-30 | remove filler comments (label should be self-explanatory) | B. Watson |
2016-08-30 | identify remaining filler sectors | B. Watson |