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author | B. Watson <yalhcru@gmail.com> | 2016-01-08 00:08:46 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-08 00:08:46 -0500 |
commit | ae1f84921f8be7e7d92f687914e52a52694d23a2 (patch) | |
tree | 41d4ed9343b9b6744c32d9b6e57bb080aa240f51 | |
parent | f219789f03097055be5210166bd35557e3414637 (diff) | |
download | taipan-ae1f84921f8be7e7d92f687914e52a52694d23a2.tar.gz |
1 ship approaching (not ships), fix randi() wrapper for rand()
-rw-r--r-- | README.txt | 13 | ||||
-rw-r--r-- | taipan.c | 8 |
2 files changed, 19 insertions, 2 deletions
@@ -121,6 +121,19 @@ arcade game). Bugs! At least these: +- If using cc65's rand(), booty is coming up negative. Pretty sure + this is fixed (it was due to my randi() having an unsigned int + return type, but rand() returns signed, even though it never returns + a negative numer). Anyway the real fix here is to get POKEY random + numbers working correctly and ditch rand() again. + +- If using POKEY random numbers, 0 is never returned (since the POKEY + uses a LFSR). + +- When exiting to DOS and reloading, the title screen graphics are + messed up. The playtester who reported this was running on real + hardware (not an emulator). + - After a battle, the prices don't get reset (or, not always?) when entering the new port. @@ -83,7 +83,7 @@ extern void __fastcall__ jsleep(unsigned int j); extern unsigned int __fastcall__ randi(void); #else #define initrand() _randomize() -#define randi() rand() +#define randi() ((unsigned int)rand()) #endif /* random long, 0 to 2**32-1 */ @@ -500,6 +500,8 @@ int sea_battle(int id, int num_ships) { } clrscr(); + cprintulong(booty); + agetc(); cursor(0); flushinp(); fight_stats(num_ships, orders); @@ -1761,7 +1763,9 @@ void quit(void) num_ships = 9999; } cprintulong(num_ships); - cputs(" hostile ships approaching, Taipan!\r\n"); + cputs(" hostile ship"); + if(num_ships != 1) cputc('s'); + cputs(" approaching, Taipan!\r\n"); under_attack_sound(); timed_getch(TMOUT_3S); |