diff options
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 13 |
1 files changed, 13 insertions, 0 deletions
@@ -121,6 +121,19 @@ arcade game). Bugs! At least these: +- If using cc65's rand(), booty is coming up negative. Pretty sure + this is fixed (it was due to my randi() having an unsigned int + return type, but rand() returns signed, even though it never returns + a negative numer). Anyway the real fix here is to get POKEY random + numbers working correctly and ditch rand() again. + +- If using POKEY random numbers, 0 is never returned (since the POKEY + uses a LFSR). + +- When exiting to DOS and reloading, the title screen graphics are + messed up. The playtester who reported this was running on real + hardware (not an emulator). + - After a battle, the prices don't get reset (or, not always?) when entering the new port. |