diff options
author | B. Watson <yalhcru@gmail.com> | 2021-05-05 02:20:33 -0400 |
---|---|---|
committer | B. Watson <yalhcru@gmail.com> | 2021-05-05 02:20:33 -0400 |
commit | 6419123eb7abf926df0910d66188d47c798ebb46 (patch) | |
tree | bf7f7fa6c037b89f6d76f2295efaf50a64650f3a /BUGS.txt | |
parent | 1989c02b763a04d0f941114056f11bb96bdb2550 (diff) | |
download | taipan-6419123eb7abf926df0910d66188d47c798ebb46.tar.gz |
Doc update
Diffstat (limited to 'BUGS.txt')
-rw-r--r-- | BUGS.txt | 7 |
1 files changed, 0 insertions, 7 deletions
@@ -21,10 +21,3 @@ Bug List for Atari 8-bit Taipan the 22nd character, it acts like you pressed Enter after it. A good compromise might be to allow up to 22 characters, then any keypress other than backspace or enter would show the "please limit" prompt. - -- Damaged ship graphics need work. I don't have enough unused font - characters to duplicate the Apple bitmapped graphics exactly, plus - each damage location must fit entirely within a character cell... but a - couple of my damaged sections are pretty hokey-looking. Also, now that - I'm using the graphical title screen, I have a few more characters I - can redefine as damaged ship sections. |