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author | B. Watson <yalhcru@gmail.com> | 2016-02-04 16:22:30 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-02-04 16:22:30 -0500 |
commit | 00d78b9f401ec6f1ba0a1c900e382ec323058337 (patch) | |
tree | bfd715450f27f901516ff174fecf52c623bafb0d /Makefile | |
parent | a6ef892a3c562641dcca20ef7fac966ecffb0c67 (diff) | |
download | taipan-00d78b9f401ec6f1ba0a1c900e382ec323058337.tar.gz |
support BROKEN xex loaders that can't handle markers after the 1st segment
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -132,7 +132,7 @@ taipan.atr: all # The game binary is a multi-part binary load file. This rule # depends on all the pieces, and just concatenates them. $(XEX): taimain.xex taifont.xex newtitle.xex comptitle.xex - cat comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) + perl multixex.pl comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) # Bitmap data for the title screen, 256x184 = 47104 pixels, 8 bits |