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author | B. Watson <yalhcru@gmail.com> | 2016-02-07 03:57:59 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-02-07 03:57:59 -0500 |
commit | 3ea71335da53364aa228a2066da31f8a14cfebe5 (patch) | |
tree | b3bcd98ab1f44f725320785906b4913db7d0ea28 /Makefile | |
parent | 0f4d1ae5280df7ab7603c0c12f94b4d54e74031b (diff) | |
download | taipan-3ea71335da53364aa228a2066da31f8a14cfebe5.tar.gz |
take 2 on checkmem
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 10 |
1 files changed, 2 insertions, 8 deletions
@@ -131,16 +131,10 @@ taipan.atr: all # The game binary is a multi-part binary load file. This rule # depends on all the pieces, and just concatenates them. -$(XEX): taimain.xex taifont.xex newtitle.xex comptitle.xex - perl multixex.pl comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) +$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex + perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) -# checkmem.xex causes more problems than it solves, leave it -# disabled until it can be fixed. -#$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex -# perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) -# perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) - # Bitmap data for the title screen, 256x184 = 47104 pixels, 8 bits # per pixel, or 5888 bytes. Displayed in ANTIC mode F (aka GR.8), # using GTIA narrow playfield. The original title screen for the Apple |