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authorB. Watson <yalhcru@gmail.com>2021-04-14 04:32:41 -0400
committerB. Watson <yalhcru@gmail.com>2021-04-14 04:32:41 -0400
commitdd7c555edd18256203fd153210fc0739bcf573ac (patch)
tree4d7020c2d7576af18ce9512458f1ab58d37618af /NOTES.txt
parent3a5074edcf8c19825f509c4a19407dad1a0e659b (diff)
downloadtaipan-dd7c555edd18256203fd153210fc0739bcf573ac.tar.gz
Use IPv4 for slackware.uk
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@@ -9,11 +9,23 @@ hairy if you're new to the Atari, Makefiles, and/or Perl.
The Apple version of the game was expected to be run on a monochrome
monitor. Like many other ports from the Apple to the Atari, there will
-be color artifacts when using a composite monitor. For best results,
-use a monochrome monitor. If you can't, at least try using a color
-monitor with S-Video (separate chroma/luma) inputs. If all else fails,
-try turning the color knob all the way down (and the contrast as high
-as you can stand it). In emulators, you can just disable artifacting.
+be color artifacts when using a composite monitor. If this bothers you,
+you have several choices:
+
+- At the title screen, press B and T to adjust the background and text
+ colors. Different combinations will have more or less pronounced
+ artifacts.
+
+- Use a monochrome monitor. Zero artifacting, but you can't change the
+ colors of course.
+
+- Use a color monitor monitor with S-Video (separate chroma/luma)
+ inputs. This will greatly reduce or even eliminate color artifacting.
+
+- If you're stuck with composite or RF, try turning the color knob all
+ the way down (and the contrast as high as you can stand it).
+
+- In emulators, you can just disable artifacting.
On PAL systems, the ship explosions and sinking animations will be 20%
slower, and the prompt timeouts will be 20% longer (1 sec => 1.2 sec). I