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author | B. Watson <yalhcru@gmail.com> | 2021-04-14 04:32:41 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2021-04-14 04:32:41 -0400 |
commit | dd7c555edd18256203fd153210fc0739bcf573ac (patch) | |
tree | 4d7020c2d7576af18ce9512458f1ab58d37618af /NOTES.txt | |
parent | 3a5074edcf8c19825f509c4a19407dad1a0e659b (diff) | |
download | taipan-dd7c555edd18256203fd153210fc0739bcf573ac.tar.gz |
Use IPv4 for slackware.uk
Diffstat (limited to 'NOTES.txt')
-rw-r--r-- | NOTES.txt | 22 |
1 files changed, 17 insertions, 5 deletions
@@ -9,11 +9,23 @@ hairy if you're new to the Atari, Makefiles, and/or Perl. The Apple version of the game was expected to be run on a monochrome monitor. Like many other ports from the Apple to the Atari, there will -be color artifacts when using a composite monitor. For best results, -use a monochrome monitor. If you can't, at least try using a color -monitor with S-Video (separate chroma/luma) inputs. If all else fails, -try turning the color knob all the way down (and the contrast as high -as you can stand it). In emulators, you can just disable artifacting. +be color artifacts when using a composite monitor. If this bothers you, +you have several choices: + +- At the title screen, press B and T to adjust the background and text + colors. Different combinations will have more or less pronounced + artifacts. + +- Use a monochrome monitor. Zero artifacting, but you can't change the + colors of course. + +- Use a color monitor monitor with S-Video (separate chroma/luma) + inputs. This will greatly reduce or even eliminate color artifacting. + +- If you're stuck with composite or RF, try turning the color knob all + the way down (and the contrast as high as you can stand it). + +- In emulators, you can just disable artifacting. On PAL systems, the ship explosions and sinking animations will be 20% slower, and the prompt timeouts will be 20% longer (1 sec => 1.2 sec). I |