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authorB. Watson <yalhcru@gmail.com>2016-01-08 02:10:00 -0500
committerB. Watson <yalhcru@gmail.com>2016-01-08 02:10:00 -0500
commit0de843a9d404d1022ac40ba1e25da0194f367027 (patch)
tree9602d312e26497d16793ea9f9aa08a17de9e9e83 /README.txt
parentd3fa8aeeb26ece734b54395b743b2d4a341f5613 (diff)
downloadtaipan-0de843a9d404d1022ac40ba1e25da0194f367027.tar.gz
fix POKEY random wrappers, I hope
Diffstat (limited to 'README.txt')
-rw-r--r--README.txt9
1 files changed, 5 insertions, 4 deletions
diff --git a/README.txt b/README.txt
index 3f1939a..1716b82 100644
--- a/README.txt
+++ b/README.txt
@@ -132,10 +132,8 @@ Bugs! At least these:
- When exiting to DOS and reloading, the title screen graphics are
messed up. The playtester who reported this was running on real
- hardware (not an emulator).
-
-- After a battle, the prices don't get reset (or, not always?) when
- entering the new port.
+ hardware (not an emulator). I can't see how this is happening, but I
+ expect it's related to this:
- The BSS overlaps the start of the title screen. Consequences: There
is a momentary graphics glitch when the main game is done loading and
@@ -143,6 +141,9 @@ Bugs! At least these:
and display the title screen (but that's not something really necessary
anyway). The fix: make the damn code smaller!
+- After a battle, the prices don't get reset (or, not always?) when
+ entering the new port.
+
- The "negative interest" bug is currently missing, due to using
unsigned values for debt. Plus, it's cheating. It'll get added back when
I either start using big numbers (floats or 64-bit ints or whatever),