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author | B. Watson <yalhcru@gmail.com> | 2016-01-08 02:10:00 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-08 02:10:00 -0500 |
commit | 0de843a9d404d1022ac40ba1e25da0194f367027 (patch) | |
tree | 9602d312e26497d16793ea9f9aa08a17de9e9e83 /README.txt | |
parent | d3fa8aeeb26ece734b54395b743b2d4a341f5613 (diff) | |
download | taipan-0de843a9d404d1022ac40ba1e25da0194f367027.tar.gz |
fix POKEY random wrappers, I hope
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -132,10 +132,8 @@ Bugs! At least these: - When exiting to DOS and reloading, the title screen graphics are messed up. The playtester who reported this was running on real - hardware (not an emulator). - -- After a battle, the prices don't get reset (or, not always?) when - entering the new port. + hardware (not an emulator). I can't see how this is happening, but I + expect it's related to this: - The BSS overlaps the start of the title screen. Consequences: There is a momentary graphics glitch when the main game is done loading and @@ -143,6 +141,9 @@ Bugs! At least these: and display the title screen (but that's not something really necessary anyway). The fix: make the damn code smaller! +- After a battle, the prices don't get reset (or, not always?) when + entering the new port. + - The "negative interest" bug is currently missing, due to using unsigned values for debt. Plus, it's cheating. It'll get added back when I either start using big numbers (floats or 64-bit ints or whatever), |