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authorB. Watson <yalhcru@gmail.com>2016-01-08 06:07:26 -0500
committerB. Watson <yalhcru@gmail.com>2016-01-08 06:07:26 -0500
commit7012ad570a2739a51f9f1f5605a9efa44416869c (patch)
tree1f33e1b3944198160e7f6901d68b9102fcf34dd4 /README.txt
parent0de843a9d404d1022ac40ba1e25da0194f367027 (diff)
downloadtaipan-7012ad570a2739a51f9f1f5605a9efa44416869c.tar.gz
fancy_numbers replacement, make some variables chars/ints instead of longs
Diffstat (limited to 'README.txt')
-rw-r--r--README.txt22
1 files changed, 7 insertions, 15 deletions
diff --git a/README.txt b/README.txt
index 1716b82..e361781 100644
--- a/README.txt
+++ b/README.txt
@@ -121,28 +121,20 @@ arcade game).
Bugs! At least these:
-- If using cc65's rand(), booty is coming up negative. Pretty sure
- this is fixed (it was due to my randi() having an unsigned int
- return type, but rand() returns signed, even though it never returns
- a negative numer). Anyway the real fix here is to get POKEY random
- numbers working correctly and ditch rand() again.
-
-- If using POKEY random numbers, 0 is never returned (since the POKEY
- uses a LFSR).
-
- When exiting to DOS and reloading, the title screen graphics are
messed up. The playtester who reported this was running on real
hardware (not an emulator). I can't see how this is happening, but I
expect it's related to this:
-- The BSS overlaps the start of the title screen. Consequences: There
- is a momentary graphics glitch when the main game is done loading and
- before it shows the "name your firm" screen. Also, we can't go back
- and display the title screen (but that's not something really necessary
- anyway). The fix: make the damn code smaller!
+- The BSS can overlap the start of the title screen (it's very close
+ anyway). Consequences: There is a momentary graphics glitch when the
+ main game is done loading and before it shows the "name your firm"
+ screen. Also, we can't go back and display the title screen (but that's
+ not something really necessary anyway). The fix: make the damn code
+ smaller!
- After a battle, the prices don't get reset (or, not always?) when
- entering the new port.
+ entering the new port (confirm?).
- The "negative interest" bug is currently missing, due to using
unsigned values for debt. Plus, it's cheating. It'll get added back when