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authorB. Watson <yalhcru@gmail.com>2016-01-08 00:08:46 -0500
committerB. Watson <yalhcru@gmail.com>2016-01-08 00:08:46 -0500
commitae1f84921f8be7e7d92f687914e52a52694d23a2 (patch)
tree41d4ed9343b9b6744c32d9b6e57bb080aa240f51 /README.txt
parentf219789f03097055be5210166bd35557e3414637 (diff)
downloadtaipan-ae1f84921f8be7e7d92f687914e52a52694d23a2.tar.gz
1 ship approaching (not ships), fix randi() wrapper for rand()
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@@ -121,6 +121,19 @@ arcade game).
Bugs! At least these:
+- If using cc65's rand(), booty is coming up negative. Pretty sure
+ this is fixed (it was due to my randi() having an unsigned int
+ return type, but rand() returns signed, even though it never returns
+ a negative numer). Anyway the real fix here is to get POKEY random
+ numbers working correctly and ditch rand() again.
+
+- If using POKEY random numbers, 0 is never returned (since the POKEY
+ uses a LFSR).
+
+- When exiting to DOS and reloading, the title screen graphics are
+ messed up. The playtester who reported this was running on real
+ hardware (not an emulator).
+
- After a battle, the prices don't get reset (or, not always?) when
entering the new port.