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-rw-r--r--sounds.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/sounds.h b/sounds.h
index 6dd3492..911e6dd 100644
--- a/sounds.h
+++ b/sounds.h
@@ -15,11 +15,16 @@ void bad_joss_sound(void);
/* played when something good happens */
void good_joss_sound(void);
-/* UNUSED: will be played before & during combat */
+/* played before & during combat */
void under_attack_sound(void);
+#ifdef NEW_SOUNDS
+/* UNUSED: will be played when firing at an enemy ship */
+void cannon_sound(void);
+
/* UNUSED: will be played while screen flashes in combat */
void weve_been_hit_sound(void);
+#endif
/* rest of this file is a list of all the instances of each sound,
gathered by playing the Apple II version in an emulator, and by