diff options
Diffstat (limited to 'sounds.h')
-rw-r--r-- | sounds.h | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -15,11 +15,16 @@ void bad_joss_sound(void); /* played when something good happens */ void good_joss_sound(void); -/* UNUSED: will be played before & during combat */ +/* played before & during combat */ void under_attack_sound(void); +#ifdef NEW_SOUNDS +/* UNUSED: will be played when firing at an enemy ship */ +void cannon_sound(void); + /* UNUSED: will be played while screen flashes in combat */ void weve_been_hit_sound(void); +#endif /* rest of this file is a list of all the instances of each sound, gathered by playing the Apple II version in an emulator, and by |