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authorB. Watson <yalhcru@gmail.com>2016-01-07 08:12:21 -0500
committerB. Watson <yalhcru@gmail.com>2016-01-07 08:12:21 -0500
commitb3532358b55af97983418e6edbf76029bc2e7162 (patch)
tree71b05fe7f9ebc70fab2954775a49164e3bc9153b /sounds.h
parentebbc4a225ba2ecf3b7d54510884976c4e7a961cc (diff)
downloadtaipan-b3532358b55af97983418e6edbf76029bc2e7162.tar.gz
update readme, dike out unused sounds
Diffstat (limited to 'sounds.h')
-rw-r--r--sounds.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/sounds.h b/sounds.h
index 6dd3492..911e6dd 100644
--- a/sounds.h
+++ b/sounds.h
@@ -15,11 +15,16 @@ void bad_joss_sound(void);
/* played when something good happens */
void good_joss_sound(void);
-/* UNUSED: will be played before & during combat */
+/* played before & during combat */
void under_attack_sound(void);
+#ifdef NEW_SOUNDS
+/* UNUSED: will be played when firing at an enemy ship */
+void cannon_sound(void);
+
/* UNUSED: will be played while screen flashes in combat */
void weve_been_hit_sound(void);
+#endif
/* rest of this file is a list of all the instances of each sound,
gathered by playing the Apple II version in an emulator, and by