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author | B. Watson <yalhcru@gmail.com> | 2016-01-07 08:12:21 -0500 |
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committer | B. Watson <yalhcru@gmail.com> | 2016-01-07 08:12:21 -0500 |
commit | b3532358b55af97983418e6edbf76029bc2e7162 (patch) | |
tree | 71b05fe7f9ebc70fab2954775a49164e3bc9153b /sounds.h | |
parent | ebbc4a225ba2ecf3b7d54510884976c4e7a961cc (diff) | |
download | taipan-b3532358b55af97983418e6edbf76029bc2e7162.tar.gz |
update readme, dike out unused sounds
Diffstat (limited to 'sounds.h')
-rw-r--r-- | sounds.h | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -15,11 +15,16 @@ void bad_joss_sound(void); /* played when something good happens */ void good_joss_sound(void); -/* UNUSED: will be played before & during combat */ +/* played before & during combat */ void under_attack_sound(void); +#ifdef NEW_SOUNDS +/* UNUSED: will be played when firing at an enemy ship */ +void cannon_sound(void); + /* UNUSED: will be played while screen flashes in combat */ void weve_been_hit_sound(void); +#endif /* rest of this file is a list of all the instances of each sound, gathered by playing the Apple II version in an emulator, and by |