Age | Commit message (Expand) | Author |
2016-01-31 | tweaking new explosion look | B. Watson |
2016-01-31 | code tigthening, new explosion effect | B. Watson |
2016-01-30 | whoops, left TIMEWARP enabled | B. Watson |
2016-01-30 | much code-crunching. almost 4K free now. | B. Watson |
2016-01-30 | use loop in set_prices(), save 142 bytes | B. Watson |
2016-01-30 | add some generated files to .gitignore | B. Watson |
2016-01-29 | screen-shaking during explosion, it sucks though, disabled for now | B. Watson |
2016-01-29 | rewrote screen-flash in asm, save a few bytes | B. Watson |
2016-01-28 | help text now "space/return: start game" | B. Watson |
2016-01-27 | fix large debt amounts wrapping to next line | B. Watson |
2016-01-27 | allow Enter key to start game | B. Watson |
2016-01-27 | timed_getch now uses hardcoded 300 jiffies, all prompts are 5 sec | B. Watson |
2016-01-27 | merge timed_getch.s and jsleep.s, preparing to change timed_getch() API | B. Watson |
2016-01-26 | streamline sea_battle(), save 190 bytes | B. Watson |
2016-01-26 | space bar to start game, rather than any key | B. Watson |
2016-01-26 | fix prices not being reset, make cursor less visible | B. Watson |
2016-01-23 | get_num() now handles values up to UINT32_MAX-1 | B. Watson |
2016-01-22 | use cc65 rand(), see if random events occur closer to how they do in the appl... | B. Watson |
2016-01-20 | rewrite sound code in asm, shed 186 bytes | B. Watson |
2016-01-20 | document new features and bugs | B. Watson |
2016-01-20 | fix and simplify cprintfancy, allow Delete key and K/M for 1000/1M when enter... | B. Watson |
2016-01-18 | readme | B. Watson |
2016-01-18 | fix big_negate, allow lowercase z in firm name, tighten up bigfloat.s | B. Watson |
2016-01-18 | fix "65534 ships attacking", stop assuming a bignum can handle a fraction | B. Watson |
2016-01-17 | save a few bytes, use a proper loop for flashing enemy ships | B. Watson |
2016-01-17 | add missing header from previous commit | B. Watson |
2016-01-17 | restore colors/font on exit, fix bank withdrawal bug, rename bignum stuff | B. Watson |
2016-01-17 | fix final_stats() negative finalcash and score | B. Watson |
2016-01-16 | fix formatting in too_much_cash() | B. Watson |
2016-01-16 | fix cash overflow in sell() | B. Watson |
2016-01-16 | cprintfancy_big() overhaul | B. Watson |
2016-01-16 | you're a (m|b|tr)illionaire, plus tighten up code some more | B. Watson |
2016-01-15 | fix bug that kills you after escaping li yuen pirates | B. Watson |
2016-01-15 | check for cash int overflow, WIP | B. Watson |
2016-01-14 | big_copy() API for bignum | B. Watson |
2016-01-14 | whoops, left TIMEWARP enabled | B. Watson |
2016-01-14 | initial attempt at floating bank (with bugs!) | B. Watson |
2016-01-14 | read from correct byte of RTCLOK in rand.s | B. Watson |
2016-01-14 | fix cargo throwing | B. Watson |
2016-01-13 | more floating point test code | B. Watson |
2016-01-12 | some FP wrappers and test code, not very good yet | B. Watson |
2016-01-12 | move memory layout around to free more code space | B. Watson |
2016-01-10 | avoid debt rolling over to 0 by killing the player instead, one more attempt ... | B. Watson |
2016-01-09 | code shrinkage | B. Watson |
2016-01-08 | more battle screen cursor cleanups, reinstate exit(0) | B. Watson |
2016-01-08 | warmstart instead of exit(0) | B. Watson |
2016-01-08 | fixed derping in push.sh | B. Watson |
2016-01-08 | push target | B. Watson |
2016-01-08 | add define to allow exiting the game (for testing interactions with atari DOSes) | B. Watson |
2016-01-08 | WIP, trying to make battle screen updates smoother | B. Watson |